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Wheatmidge
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« Reply #165 on: June 12, 2012, 04:56:06 pm » |
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evileyeball done
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SmileyCoder
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« Reply #166 on: June 14, 2012, 06:07:27 am » |
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Updated.
CyberGuy Down
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« Last Edit: June 14, 2012, 06:38:49 am by SmileyCoder »
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Best of luck with your game, TheSmileyCoderTheSmileyCoders YouTube channel feat. tutorials on using Treeviews in Access I might have promised fool proof, but I never promised user proof.
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Loren Pechtel
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« Reply #167 on: June 14, 2012, 11:57:38 am » |
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Bacteriophage is rotten. Tons of decaying ground that makes the early base a big problem. Cramped build. It took multiple tries and even then I lost half my base to the drones when the ground decayed.
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SmileyCoder
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« Reply #168 on: June 14, 2012, 04:19:49 pm » |
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Lov is down. Titan emitter.
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Best of luck with your game, TheSmileyCoderTheSmileyCoders YouTube channel feat. tutorials on using Treeviews in Access I might have promised fool proof, but I never promised user proof.
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Loren Pechtel
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« Reply #169 on: June 14, 2012, 07:12:46 pm » |
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babwawawa won't cry anymore.
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teknotiss
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« Reply #170 on: June 15, 2012, 09:25:48 am » |
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i did my own name it was dull, but it's done teknotiss small/high
also did 13131123 large/high
fun map, sideways building but not really hard.
and 19Wolf large/high
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« Last Edit: June 15, 2012, 02:24:00 pm by teknotiss »
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"Is God willing to prevent evil, but not able? Then he is not omnipotent.... Is he able, but not willing? Then he is malevolent.... Is he both able and willing? Then whence cometh evil?.... Is he neither able nor willing? Then why call him God?" --- Epicurus
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SmileyCoder
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« Reply #171 on: June 16, 2012, 04:35:45 pm » |
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RockyRaccoon is down
reanimated is down, that was quite fun.
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« Last Edit: June 18, 2012, 08:00:46 am by SmileyCoder »
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Best of luck with your game, TheSmileyCoderTheSmileyCoders YouTube channel feat. tutorials on using Treeviews in Access I might have promised fool proof, but I never promised user proof.
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Loren Pechtel
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« Reply #172 on: June 18, 2012, 07:19:38 pm » |
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Baal is sent back to hell. Experimental cakewalk.
Azar is too much for me. The emitter and drone base open to the surface take some timing to hold off but soon there's a breakthrough underground that dumps a lot more creep & some tough drones, I see no way to deal with them.
Axiin is routine.
Likewise Avest.
AutoPost is another experimental. There are too many emitters to call it a cakewalk.
Aurzel is routine.
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« Last Edit: June 20, 2012, 10:26:09 pm by Loren Pechtel »
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Wheatmidge
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« Reply #173 on: June 21, 2012, 12:19:34 pm » |
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Azar completed. Since the gravity is up left you can pretty much just ignore the creeper and it will pool at the top of the screen. I then hollowed out as much of the map as I could and built a huge army of blasters and launchers and just slowly pressed through
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Loren Pechtel
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« Reply #174 on: June 21, 2012, 10:15:37 pm » |
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Azar completed. Since the gravity is up left you can pretty much just ignore the creeper and it will pool at the top of the screen. I then hollowed out as much of the map as I could and built a huge army of blasters and launchers and just slowly pressed through
Huh??? Yes, the gravity is inverted and a bunch of the creeper goes up. In my best attempt I had creeper eating my shields at mid-map, though. Hmmm.... I tried going to the far left and this time the creeper didn't threaten my old location that much. I still got swarmed by the drones, though. Even if I hadn't gotten overrun I wasn't in a good position.
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Wheatmidge
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« Reply #175 on: June 22, 2012, 01:38:19 am » |
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Azar completed. Since the gravity is up left you can pretty much just ignore the creeper and it will pool at the top of the screen. I then hollowed out as much of the map as I could and built a huge army of blasters and launchers and just slowly pressed through
Huh??? Yes, the gravity is inverted and a bunch of the creeper goes up. In my best attempt I had creeper eating my shields at mid-map, though. Hmmm.... I tried going to the far left and this time the creeper didn't threaten my old location that much. I still got swarmed by the drones, though. Even if I hadn't gotten overrun I wasn't in a good position. by the time the strong drones burst out I had 6 blasters. 4 set to only attack drones and two in the back set to attack drones then creeper so they kept the creeper back just enough.
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Loren Pechtel
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« Reply #176 on: June 22, 2012, 03:28:19 pm » |
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Azar completed. Since the gravity is up left you can pretty much just ignore the creeper and it will pool at the top of the screen. I then hollowed out as much of the map as I could and built a huge army of blasters and launchers and just slowly pressed through
Huh??? Yes, the gravity is inverted and a bunch of the creeper goes up. In my best attempt I had creeper eating my shields at mid-map, though. Hmmm.... I tried going to the far left and this time the creeper didn't threaten my old location that much. I still got swarmed by the drones, though. Even if I hadn't gotten overrun I wasn't in a good position. by the time the strong drones burst out I had 6 blasters. 4 set to only attack drones and two in the back set to attack drones then creeper so they kept the creeper back just enough. I had 4 on attack drones and it wasn't enough.
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Wheatmidge
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« Reply #177 on: June 23, 2012, 08:16:50 am » |
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Azar completed. Since the gravity is up left you can pretty much just ignore the creeper and it will pool at the top of the screen. I then hollowed out as much of the map as I could and built a huge army of blasters and launchers and just slowly pressed through
Huh??? Yes, the gravity is inverted and a bunch of the creeper goes up. In my best attempt I had creeper eating my shields at mid-map, though. Hmmm.... I tried going to the far left and this time the creeper didn't threaten my old location that much. I still got swarmed by the drones, though. Even if I hadn't gotten overrun I wasn't in a good position. by the time the strong drones burst out I had 6 blasters. 4 set to only attack drones and two in the back set to attack drones then creeper so they kept the creeper back just enough. I had 4 on attack drones and it wasn't enough. I also built a few shields and moved the blasters out of the path of the drones. Losing a reactor or 2 is much better than losing a blaster.
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Loren Pechtel
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« Reply #178 on: June 23, 2012, 01:39:55 pm » |
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Azar completed. Since the gravity is up left you can pretty much just ignore the creeper and it will pool at the top of the screen. I then hollowed out as much of the map as I could and built a huge army of blasters and launchers and just slowly pressed through
Huh??? Yes, the gravity is inverted and a bunch of the creeper goes up. In my best attempt I had creeper eating my shields at mid-map, though. Hmmm.... I tried going to the far left and this time the creeper didn't threaten my old location that much. I still got swarmed by the drones, though. Even if I hadn't gotten overrun I wasn't in a good position. by the time the strong drones burst out I had 6 blasters. 4 set to only attack drones and two in the back set to attack drones then creeper so they kept the creeper back just enough. I had 4 on attack drones and it wasn't enough. I also built a few shields and moved the blasters out of the path of the drones. Losing a reactor or 2 is much better than losing a blaster. Whew! Finally got it. Going for the tech bonus made a big difference.
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Zemlor
Newbie

Posts: 2
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« Reply #179 on: June 24, 2012, 04:51:01 am » |
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Rob done Roberto done (Pretty fun one)
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« Last Edit: June 24, 2012, 05:29:58 am by Zemlor »
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