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Author Topic: bug in editor  (Read 381 times)
legoboy
Newbie
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Posts: 16


« on: January 09, 2012, 01:49:07 pm »

i have found an bug...

The editor is making random Creeper/anticreeper(on three places) the number is increasing by 1 sec/10000 creeper.
this happens if i switch on the auto advance on creeper simulator.
did i something wrong? Huh


* 1e.png (243.97 KB, 1280x960 - viewed 25 times.)

* 2.png (251.95 KB, 1280x960 - viewed 24 times.)

* 3.png (257.71 KB, 1280x960 - viewed 20 times.)

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* 80.png (697.9 KB, 1280x960 - viewed 18 times.)
« Last Edit: January 09, 2012, 02:18:31 pm by legoboy » Logged
Grauniad
Global Moderator
*****
Posts: 4696



« Reply #1 on: January 09, 2012, 01:51:34 pm »

Ultra-dense creeper (or anti-creeper) will "flip" to the opposite type. is this perhaps what you observe?
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Here Sir, the people govern. - Alexander Hamilton
J
beta
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Posts: 1351


smile!


« Reply #2 on: January 09, 2012, 02:10:31 pm »

I think there was still creeper in the black area what still could move (suggestion: don't let it move).
I talked too Legoboy in the chat and he said he didn't save the map because the editor crashed.
« Last Edit: January 09, 2012, 02:12:34 pm by J » Logged

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Map #2K: Tricky Escape (27) <------MAP 2K!
legoboy
Newbie
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Posts: 16


« Reply #3 on: January 09, 2012, 02:32:31 pm »

The editor will have a problem with a strip of empty fields ...
if i open any map sometime it wil happen but by opening the editor or by clikking on new map it wil do it allways

ps: translated with Google Translate


* 22.png (630.91 KB, 1280x960 - viewed 25 times.)

* 80.png (697.9 KB, 1280x960 - viewed 21 times.)
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