Custom Map #567: Stairway to Heaven

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AutoPost

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on: December 15, 2011, 07:01:02 pm
This topic is for discussion of map #567: Stairway to Heaven


Author: SmileyCoder

Desc:
A map with alot of random action, a small story and running for your life!



North Korean

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Reply #1 on: December 15, 2011, 08:40:35 pm
Is it too early to ask for a hint to get rid of Anti creeper at bot?



Zaggy

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Reply #2 on: December 15, 2011, 10:19:59 pm
This one's fun.  I'm a little disturbed by the thumbs up / thumbs down ratio (3/9 right now).  Are people giving this map a thumbs-down because they couldn't figure it out?

The story element is definitely unique, and there's a challenge in figuring out the optimal time to make your move.  It probably seems impossible at first glance (titan emitters with no experimentals), but the story gives you some big hints.  It's a little luck-based where the big drones decide to attack, since it's practically impossible to kill it before it wrecks one of the caves.

Thumbs-up from me.  I'll try this one again.



SmileyCoder

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Reply #3 on: December 16, 2011, 12:53:31 am
I will return in a day with some more direct hints, but I will say that if you pay attention to the story you should know all you need to know!

Best of luck with your game,
TheSmileyCoder

TheSmileyCoders YouTube channel feat. tutorials on using Treeviews in Access
I might have promised fool proof, but I never promised user proof.


fitz

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Reply #4 on: December 16, 2011, 04:48:00 am
Brilliant map and different. Thanks



Henrik

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Reply #5 on: December 16, 2011, 05:40:55 am
Brilliant map I enjoyed playing very much. First time I tried it seemed impossible, but the creator of the map was clever and I figured out the strategy.

Is it too early to ask for a hint to get rid of Anti creeper at bot?
(click to show/hide)



Kithros

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Reply #6 on: December 16, 2011, 06:48:33 am
Fun map, but I have a tendency to skip steps...

(click to show/hide)



SmileyCoder

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Reply #7 on: December 16, 2011, 07:03:12 am
Brilliant map I enjoyed playing very much. First time I tried it seemed impossible, but the creator of the map was clever and I figured out the strategy.
Thank you!

I only have a small extra spoilers to add:
Letting out the bottom Anti-Creeper:
(click to show/hide)

Best of luck with your game,
TheSmileyCoder

TheSmileyCoders YouTube channel feat. tutorials on using Treeviews in Access
I might have promised fool proof, but I never promised user proof.


johnthetech

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Reply #8 on: December 16, 2011, 10:58:08 am
I figured out the secret at about 90 minutes in cuz I skipped a step. Too stubborn to restart (at least I had every tech maxed), I began the solution then. Which meant it took me over an hour after that point to finish once I released the creeper.

By the way, awesome map.



Relli

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Reply #9 on: December 16, 2011, 04:44:09 pm
Loved the map. Took me a few tries to understand things, but I figured it out in the end. I suppose I got lucky with the big drones, as I had no trouble with them. The first one did aim for one of the bottom havens, though. So maybe that was it.

A mini tip for anyone who wants it:
(click to show/hide)



SmileyCoder

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Reply #10 on: December 16, 2011, 05:46:14 pm
(click to show/hide)

Best of luck with your game,
TheSmileyCoder

TheSmileyCoders YouTube channel feat. tutorials on using Treeviews in Access
I might have promised fool proof, but I never promised user proof.


MadMurphy

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Reply #11 on: December 17, 2011, 04:11:22 pm
I think I went about this differently than how it is supposed to be played. I will create a video of my second play later today.



fitz

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Reply #12 on: December 17, 2011, 04:53:00 pm
I have played this map several times now. I followed the story line and you can get to the clean up quite quickly. The key to me is how do you clean up quickly ( Kithros   :o ). I suspect the answer is smart use of shields to manipulate the flow. However it is tough to get an optimum strategy without getting very high AC densities and creating creeper. Its a really great map, I don't remember being motivated to replay any map as much as with this one.
« Last Edit: December 17, 2011, 04:57:07 pm by fitz »



MadMurphy

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Reply #13 on: December 17, 2011, 05:21:34 pm
I would think It would have to do with digging under those tough emitters instead of dealing with shields.

EDIT: Link to video
http://www.youtube.com/watch?v=nl8X8hj7J5o
« Last Edit: December 17, 2011, 05:49:29 pm by MadMurphy »



Kithros

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Reply #14 on: December 17, 2011, 06:25:10 pm
I have played this map several times now. I followed the story line and you can get to the clean up quite quickly. The key to me is how do you clean up quickly ( Kithros   :o ). I suspect the answer is smart use of shields to manipulate the flow. However it is tough to get an optimum strategy without getting very high AC densities and creating creeper. Its a really great map, I don't remember being motivated to replay any map as much as with this one.

Well, using shields helps - truthfully, the main reason my time was so fast was that I got to the top really fast - I was at the top of the map in under 5 minutes, so the creeper densities everywhere except for that 200M just outside the anti-creeper emitters were pretty low still and didn't take too long to deal with. As such, I pretty much focused all of my energy into killing off that creeper with launchers and just let the anti-creeper on it's way to kill off everything else (though I did use some shields to push the anti-creeper towards the emitter near the top-right) - and of course, keep building reactors whenever possible.