Anti-creeper emitters in editor

Krelos · 4804

Krelos

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on: December 15, 2011, 07:55:58 pm
I've read on the forum to put a negative value in the density field to make anti-creeper emitters. I've tried that, but all it does is set the value to 0. People have said to make sure you have the latest patch, so I made sure and I do. So I thought maybe it just says 0, but it's actually alright. So I saved the map and tested it, and it turned out that emitter was just a very, very weak regular emitter.

My question is, what am I doing wrong?



Ebon Heart

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Reply #1 on: December 15, 2011, 08:04:15 pm
I've read on the forum to put a negative value in the density field to make anti-creeper emitters. I've tried that, but all it does is set the value to 0. People have said to make sure you have the latest patch, so I made sure and I do. So I thought maybe it just says 0, but it's actually alright. So I saved the map and tested it, and it turned out that emitter was just a very, very weak regular emitter.

My question is, what am I doing wrong?
Did you set the maximum density to a negative number, as well?

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Grauniad

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Reply #2 on: December 15, 2011, 08:07:40 pm
Check that you have the latest patch to the game.

http://knucklecracker.com/creeperworld2/patches.php

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Ebon Heart

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Reply #3 on: December 15, 2011, 08:40:44 pm
Check that you have the latest patch to the game.

http://knucklecracker.com/creeperworld2/patches.php
He said up there that he has the latest patch... He's probably tired of hearing it by now.

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mthw2vc

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Reply #4 on: December 15, 2011, 10:14:48 pm
Worth noting: The editor requires a separate patch from the one needed to update the game itself- You can get that patch here.



Krelos

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Reply #5 on: December 16, 2011, 06:29:45 am
Still not sure what it was, but reinstalling the editor worked for me. Thanks everyone.



Ebon Heart

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Reply #6 on: December 16, 2011, 07:53:10 am
I stand corrected... It was the editor version. :P

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J

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Reply #7 on: December 16, 2011, 08:55:59 am
If you set the max density to a positive (negative if density is positive) number you can create a AC emitter emitting creeper and a normal emitter emitting AC. The density determines if it is an AC emitter or not. Example: density -1000 max density +1000. Result: AC emitter removing 1000 creeper. If the density is less than 1000 it changes the density to 1000. 0 -> 1000, 5600 -> 4600