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September 10, 2010, 09:55:53 pm *
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Author Topic: Even more Long and updated list of unit ideas, plus some other stuff:  (Read 770 times)
Twi
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« on: March 10, 2010, 07:22:29 pm »

I have a bunch of ideas.

First, unit ideas:

Cannon (working title): This thing is basically a souped-up Mortar with one disadvantage: It's oriented in a certain direction and can only fire in that direction ( chosen at creation.) Being able to edit that would be nice, but not vital, and if it did happen, would cost energy and/or time.
 
Tower Collector: Like a Collector, but you can build something else on top of it. Would either be more expensive than a normal Collector or would be built from a normal Collector- i.e, as sort of an individual upgrade. If something was on top of it, you wouldn't be able to select the Tower Collector (after all, why would you want to destroy it?). The thing on top would be directly networked to the Tower Collector, in addition to anything else within range. Basically, a space-saving implement. It could, theoretically, increase the the height of the thing on top by 1 for the purpose of Blasters, but I would think that would make it overpowered.Another, similar idea is to have it extend the range of weapons on top.
Note: Ideas SIMILAR to this may have been suggested, but possibly not.



Next, other stuff:

Suspend Walls:  Be able to say that Walls go from Y1 height to Y2 height in the map editor. Why? So we can hide emitters in pits with 'roofs'. That would be downright diabolical.  Also, Mortars shouldn't be able to fire through such roofs. And their blast effect shouldn't do anything either. Heck, perhaps the player might not even be able to see what's under there. If the latter is true, it might be remedied with a special building, but I personally think that unless advanced terrain (i.e, bridges, caves, multiple layers, et cetera) was implemented as well and this was the only thing that could see down there without going down there (or it had some other use), such a unit would be too gimmicky.

'Fog of War': Basically, be able to make it so that you can't see the map normally. You have to explore it with your buildings to reveal the terrain. Normal buildings have a short line of sight, but there is a building (let's call it a Lighthouse) with a very long line of sight. You can always see the terrain and any Nanobots, Pods, Totems, Upgrades, walls and emitters once that area has been seen once, but Creeper is invisible unless in your current line of sight, and if the above have changed, you won't know unless you see that area again. Again, more challenge, particularly with the above.



« Last Edit: March 14, 2010, 06:56:22 pm by Twi » Logged

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Blaze
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« Reply #1 on: March 10, 2010, 10:01:44 pm »

Some neat ideas... I think the "lighthouse" should be like a radar and scan the entire map and update you every few seconds.
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virgilw
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« Reply #2 on: March 10, 2010, 11:07:28 pm »

Fog of war..... hmmmm.  That one definitely goes on the list as a possibility for the expansion.
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Blaze
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« Reply #3 on: March 11, 2010, 01:00:03 am »

Well it is how the Creeper came to be. Smiley
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UpperKEES
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« Reply #4 on: March 11, 2010, 03:26:58 am »

Regarding the 'Fog of war': bear in mind that maps are not randomly generated. They can be played a second and a third time. I would certainly make a screenshot after completing it the first time. I like the idea of exploring however!
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haloguy48
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« Reply #5 on: March 11, 2010, 08:37:34 am »

Fog of war..... hmmmm.  That one definitely goes on the list as a possibility for the expansion.

Sounds like my Nothing but void map, but much more simple! If this is implemented, I hope its changed so that buildings get X amount of Sq's seen. =D
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Karsten75
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« Reply #6 on: March 11, 2010, 01:18:12 pm »

Fog of war..... hmmmm.  That one definitely goes on the list as a possibility for the expansion.

If you 're going to do this, then perhaps an indestructible "beacon" unit that we can place in certain places to illuminate/warn of impending creeper?

But as UKees said, the maps are static, so it's a one-time only deal. And in fact, an annoying one-time only deal, since you may have played for 15-20 minutes, then lost becasue of stuff and then you have to restart.
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UpperKEES
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« Reply #7 on: March 11, 2010, 02:59:42 pm »

an indestructible "beacon" unit that we can place in certain places to illuminate/warn of impending creeper

I like!
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djcian
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« Reply #8 on: March 11, 2010, 05:33:59 pm »

you could have a building that ,kind of like what karsten said, could reveal a large amount of the map and an upgrade that increases all buildings LOS.  also mortars would not have a very high LOS  so something would have to spot the target for them.  and the drone platforms could have a version with a scouting ship.  and it would have to be optional on the map editor.
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Twi
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« Reply #9 on: March 11, 2010, 06:03:28 pm »

The replaying problem can't be helped.
I use it in all RTS with fog of war. ^_^
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Twi
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« Reply #10 on: March 11, 2010, 08:42:24 pm »

Several ideas added, & Tower Collector edited.
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Cheesecake
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« Reply #11 on: March 11, 2010, 09:24:50 pm »

'Fog of War': Basically, be able to make it so that you can't see the map normally. You have to explore it with your buildings to reveal the terrain. Normal buildings have a short line of sight, but there is a building (let's call it a Lighthouse) with a very long line of sight. You can always see the terrain and any Nanobots, Pods, Totems, Upgrades, walls and emitters once that area has been seen once, but Creeper is invisible unless in your current line of sight, and if the above have changed, you won't know unless you see that area again. Again, more challenge, particularly with the above.

Uh huh, now we need smoke emitters.
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Twi
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« Reply #12 on: March 11, 2010, 09:28:40 pm »

That reduce line of sight into and through smoke?
Approved.
« Last Edit: March 12, 2010, 08:03:08 am by Twi » Logged

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The smoking revolver
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was werty, felt like a change


« Reply #13 on: March 12, 2010, 04:16:50 pm »

all of of this sounds nice, BUT, we need much bigger maps for this to work,like with scrolling
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Twi
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« Reply #14 on: March 12, 2010, 06:20:41 pm »

This is true.

I've heard several times around this site that bigger maps are in the works for the expansion.
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I repeat. Starcraft> all.
Also, I AM A ROLEPLAYER. DEAL WITH IT.
 I also demand good grammar and spelling.
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