This map isn't working as designed (at least I don't think so). If the piece in the bottom right is supposed to be the "dark sun", its emitter is WAY too weak (15k?) to be any kind of threat--I actually killed it as soon as it cracked open and I could get in. And there was so much anti-creeper around that by the time I cleared a path to the upper-left, the gateway couldn't get packets there, no matter how fast I tried to build vacuuming makers (and charging makers to stash the anti-creeper).
UmberGryphon
(who enjoys ETF's maps a great deal and hopes this gets fixed)
First off. The emitter near LS is not the sun. It is a moon of the world on the left. The reason it's emitter is so weak is that if it was any other strength, the bunkers inside would die before you could get to them.
As for your anti creeper problem. I can't say I know what you're talking about. A picture would be nice. If you do not touch the planet near the sun in the top right, the fields at work should force all creeper towards the sun. Anti-Creeper included.
Consider ETF14 to be a zoomed out version of ETF13. Where you are seeing the rest of the solar system that revolves around the creeper sun.
With the information provided, I can only assume that you found a way to kill the two emitters in the top right, which led to anti creeper producing so much, that it covered the screen.
Was this supposed to be mission 14? (Haven't had time to play yet.)
Yes. It is 14. I don't know why it says 13.