Maker Gun Mode

cclloyd9785 · 1535

cclloyd9785

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on: September 21, 2011, 11:54:47 pm
I think this MIGHT be complicated but it would be cool.

I suggest that makers have a gun mode, that shoots 10% of their AC in a direction of your choice.

Usually stuff like this is done using fields, which is where the complicated part would come into play.



CobraKill

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Reply #1 on: September 22, 2011, 12:20:58 am
Could ruin some maps I think. (I.e Fisherks Feild Fight)

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Jay the Juggernaut

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Reply #2 on: September 22, 2011, 09:03:57 am
It's cool, but if it were to happen, there would have to be an on/off button. With the new anti creeper emitters,why not use fields? Easy, fast, unmoving...Perfect for what you want...(also move a maker into fields, 2 in 1  ;))

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Cavemaniac

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Reply #3 on: October 01, 2011, 01:36:17 am


I suggest that makers have a gun mode, that shoots 10% of their AC in a direction of your choice.


How cool would that be?! It'd essentially be an Anti Creeper 'flame thrower'!



Could ruin some maps I think. (I.e Fisherks Feild Fight)
It's cool, but if it were to happen, there would have to be an on/off button.
 

I wonder if it would be possible to have this mode set to 'off' as default mode (a little like the way that experimentals are usually not available) so as not to ruin older maps/maps not intended to be played this way, but with new maps the mode could be enabled by the map maker in the editor.

I love making suggestions about things I have no idea about the viability of implementing..!



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F0R

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Reply #4 on: October 02, 2011, 06:15:34 am
This would be interesting but i don't think it suits CW2 as it stands now.