How do custom tiles work?

timophy · 3439

timophy

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on: August 18, 2011, 12:29:47 pm
I don't see anything about what format the custom tiles should be in. Anyone know? I assume a tilesheet with 32x32 tiles... but what goes in each position.



MadMag

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Reply #1 on: August 18, 2011, 12:38:15 pm
Look at this one..



timophy

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Reply #2 on: August 18, 2011, 12:41:43 pm
Hmm.... is there any way to change the capsules, remnants, or holocubes? I would like to make mission that are like "Save the girl (capsule) before the zombie plague (creeper) hits her" or something like that.



knucracker

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Reply #3 on: August 18, 2011, 12:48:40 pm
No, not in this update.  Unit graphics can't yet be customized.  It would have been a ton of work to support variable scale bitmap graphics to replace the sprite vector graphics that the game currently uses for units.  This is something I plan to eventually get supported, though.  But I didn't want to delay this update for another several weeks while I worked through this support.



Cotters

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Reply #4 on: August 18, 2011, 02:28:48 pm
       So.. could you copy the image example(s) provided, and use them as a template? like color over each box, and save the image as something else. maybe something like that might help confused people?
and it has to be a PNG; title.png file, right?



Karsten75

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Reply #5 on: August 18, 2011, 02:31:45 pm
Look here for custom tile explanations: http://knucklecracker.com/forums/index.php?topic=7725

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