Author Topic: Making CW2 maps, for dummies.  (Read 37820 times)

lich98

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Re: Making CW2 maps, for dummies.
« Reply #30 on: November 19, 2011, 08:03:32 am »
Anti-creeper emitters, as the name state, realse anti-creeper if the max density is negative and the realse amount is negative. You don't have to destory them to win a map.  Hope this helps.
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Mr.H

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Re: Making CW2 maps, for dummies.
« Reply #31 on: December 01, 2011, 09:01:14 pm »
I carefully read through the field action part and he mentions three buttons loop,initially off , and drip mode. But he only explains loop and initally off, so what does drip mode do?

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Mr.H
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Ebon Heart

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Re: Making CW2 maps, for dummies.
« Reply #32 on: December 01, 2011, 09:11:07 pm »
I carefully read through the field action part and he mentions three buttons loop,initially off , and drip mode. But he only explains loop and initally off, so what does drip mode do?

Thanks,
Mr.H
I thought I explained drip mode... :/ drip mode makes it so that a moving pin field won't pick up any more creeper while it's moving. IE: pin with 5000 creeper keeps 5000 creeper even after moving through a field of creeper.
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Mr.H

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Re: Making CW2 maps, for dummies.
« Reply #33 on: December 02, 2011, 05:28:00 am »
Thanks  ;D
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Ebon Heart

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Re: Making CW2 maps, for dummies.
« Reply #34 on: December 02, 2011, 08:13:42 pm »
Thanks  ;D
Glad I could help. Anything else I should add to my guide?
When the going gets tough, the tough get going. The smart left a long time ago.
Check out the amazing A Tragedy Forgotten CW2 map series!

lich98

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Re: Making CW2 maps, for dummies.
« Reply #35 on: December 04, 2011, 06:41:43 am »
Thanks  ;D
Glad I could help. Anything else I should add to my guide?
not that I can find yet
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Mr.H

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Re: Making CW2 maps, for dummies.
« Reply #36 on: December 14, 2011, 11:18:55 pm »
So... em... when are you going to upload the screenshots i gave you?
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legoboy

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Re: Making CW2 maps, for dummies.
« Reply #37 on: December 15, 2011, 01:12:04 pm »
what means Rpt ???

J

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Re: Making CW2 maps, for dummies.
« Reply #38 on: December 15, 2011, 01:22:30 pm »
You're from holland right?
Hij herhaalt die wave dan zovaak als dat je ingevoerd hebt. Je hoeft daar niets in the vullen als je maar 1 wave hebt (gewoon de 0 laten staan). Als je daar bij de laatste wave een heel hoog getal invoerd zal die (in de meeste gevallen) helhaalt worden tot het einde van het level.

Ebon Heart

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Re: Making CW2 maps, for dummies.
« Reply #39 on: December 15, 2011, 06:15:21 pm »
So... em... when are you going to upload the screenshots i gave you?
I just took my last final today, and it's now winter break! (officially starting tomorrow, but I have no finals tomorrow) so... They will be up soon! :D
When the going gets tough, the tough get going. The smart left a long time ago.
Check out the amazing A Tragedy Forgotten CW2 map series!

CobraKill

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Re: Making CW2 maps, for dummies.
« Reply #40 on: December 15, 2011, 06:49:09 pm »
Lucky... I don't get off until the 22nd.

Anyways I don't think I have said this before, great guide!
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legoboy

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Re: Making CW2 maps, for dummies.
« Reply #41 on: December 20, 2011, 10:40:32 am »
 ;D thanx ;D

2b3o4o

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Re: Making CW2 maps, for dummies.
« Reply #42 on: January 22, 2012, 11:11:12 am »
Thanks for the guide, made a few changes(Added payload and edited the part about drone speed).

Ebon Heart

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Re: Making CW2 maps, for dummies.
« Reply #43 on: January 22, 2012, 11:55:04 am »
Thanks for the guide, made a few changes(Added payload and edited the part about drone speed).
Yup, I should probably talk about anti-creeper emitters... in fact, I'll do that now. :P
EDIT: added something on anti-creeper emitters, and made a few minor tweaks.
« Last Edit: January 22, 2012, 12:00:32 pm by Ebon Heart »
When the going gets tough, the tough get going. The smart left a long time ago.
Check out the amazing A Tragedy Forgotten CW2 map series!

2b3o4o

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Re: Making CW2 maps, for dummies.
« Reply #44 on: January 27, 2012, 03:58:05 pm »
Thanks  ;D
Glad I could help. Anything else I should add to my guide?
I think you forgot to add a section on drip mode.