Get the latest version of the CW2 map editor here:
http://knucklecracker.com/creeperworld2/mapeditor.phpI will soon be attempting to create some tutorial videos on the map editor. She's more complex than the CW1 editor, so there will no doubt be some questions about how to use it. But even before these tutorial videos go live, this forum can used by map authors to help each other out. I'll update this topic once videos become available....
I will also update this topic as new releases of the map editor are made available.
Jan 3, 2011 : Version 0439
-Allow negative point values for artifacts.
-Handle more cases where "del" deletes a unit but should not (like when editing some value fields).
-Fix the enabled/armed state of artifacts when saved (in editor and game)
October 17, 2011 : Version 0357
-Increase max unit limit from 10 to 99 (when setting any unit limit)
-Minor bug fixes
-Recompile to use AIR 3
September 15, 2011 : Version 0336
-Fix bug where pressing "x" while on Nexus conversation box will delete the nexus.
-Support negative values for emitter density and max density. This allows for AC emitting emitters.
-Fix problem with little green ring appearing in some thumbnail images.
September 7, 2011 : Version 0327
-Allow configuration of creeper payloads for drones.
-Set default map height to 22.
-Allow fractional drone speed.
-Various small bug fixes.
Aug 24, 2011: Version 0314
-Will now reset field drip limits when reset is selected in the editor and when a map is loaded/saved.
-Starting Resources--Technytes Now properly loaded by the editor.
-Disarming and disabling units now works properly in the editor.
-The editor now prevents editing when T!=0. Prevents field corruption when simulator is reset.
August 19, 2011 : Version 0308
-Red field container box can show up on generated thumbnail.
-Correct Orientation labels for dark beam. They are backwards.
-Field containers without a name will load up as "null" names.
August 18, 2011 : Version 0307
Initial Release