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Author Topic: Custom Map: Expert kolo  (Read 469 times)
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« on: August 08, 2011, 12:04:04 pm »

This topic is for discussion of map: Expert kolo


Author: llljjj

Desc:
Easy-to survive, hard to spread!
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snowmaker (JM)
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« Reply #1 on: August 08, 2011, 12:14:03 pm »

I was messing around so faster times should come  Wink
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Victor
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« Reply #2 on: August 08, 2011, 12:19:30 pm »

I saw a little bug in the map, and exploited it. Grin
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llljjj
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« Reply #3 on: August 09, 2011, 08:02:57 am »

Oh, stupid mistake. Sorry Sad
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Kage
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« Reply #4 on: August 09, 2011, 08:57:01 am »

Difficult, that's about all it is. Otherwise I thought it was boring and plain and lacked any form of originality and it wasn't really fun.
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CatoSterling
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« Reply #5 on: August 09, 2011, 11:27:10 am »

Ignoring the exploit, the most interesting part was finding the optimal size of area to survive the initial rush of creeper (collector/reactor area vs perimeter-to-defend).  This took me 3 tries.  The mid-game was a relatively uninteresting blaster-advance with the usual issues of reactors, speed, storage.  It got interesting again as I approached the super-emitter (had to tighten the collector grid to fit more blasters; tried using mortars to help with firepower).  At the very end, I had to resort to sacrificial eroding blasters to get the final 2 totems connected long enough to evacuate Odin City.

Thanks for the map.
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