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Custom Map: Expert kolo
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Topic: Custom Map: Expert kolo (Read 470 times)
AutoPost
Global Moderator
Posts: 8172
Custom Map: Expert kolo
«
on:
August 08, 2011, 12:04:04 pm »
This topic is for discussion of map:
Expert kolo
Author:
llljjj
Desc:
Easy-to survive, hard to spread!
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snowmaker (JM)
beta
Posts: 406
Re: Custom Map: Expert kolo
«
Reply #1 on:
August 08, 2011, 12:14:03 pm »
I was messing around so faster times should come
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Victor
Newbie
Posts: 2
Re: Custom Map: Expert kolo
«
Reply #2 on:
August 08, 2011, 12:19:30 pm »
I saw a little bug in the map, and exploited it.
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llljjj
Full Member
Posts: 72
Re: Custom Map: Expert kolo
«
Reply #3 on:
August 09, 2011, 08:02:57 am »
Oh, stupid mistake. Sorry
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I am Czech, excuse my mistakes.
My maps:
http://knucklecracker.com/forums/index.php?topic=7647.msg50705#new
Kage
Newbie
Posts: 12
Re: Custom Map: Expert kolo
«
Reply #4 on:
August 09, 2011, 08:57:01 am »
Difficult, that's about all it is. Otherwise I thought it was boring and plain and lacked any form of originality and it wasn't really fun.
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CatoSterling
Hero Member
Posts: 573
Re: Custom Map: Expert kolo
«
Reply #5 on:
August 09, 2011, 11:27:10 am »
Ignoring the exploit, the most interesting part was finding the optimal size of area to survive the initial rush of creeper (collector/reactor area vs perimeter-to-defend). This took me 3 tries. The mid-game was a relatively uninteresting blaster-advance with the usual issues of reactors, speed, storage. It got interesting again as I approached the super-emitter (had to tighten the collector grid to fit more blasters; tried using mortars to help with firepower). At the very end, I had to resort to sacrificial eroding blasters to get the final 2 totems connected long enough to evacuate Odin City.
Thanks for the map.
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