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Author Topic: Respawn emiters?  (Read 496 times)
wcale
Newbie
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Posts: 3


« on: August 02, 2011, 08:33:27 pm »

What You think about new very strong emiters in random place on field, showing after destroy all base emitters. How strong emiters might be calculated on base my reactor/techs and other...
In CODE mission the next difficulty marked as extreme. And much harder moving enemy if no in surface.
Something harder, because if is no surface enemy, every mission is like: very easy Sad

And something extra, like Thor, can will be build very long time. So, this thor can be enemy as well, constructed by enemy creeper Wink Can be destroy only with experimental weapon.

And upgradable reactors Wink

And bigger maps, please...
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crazyone76
Sr. Member
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Posts: 206


cw2 <3


« Reply #1 on: August 03, 2011, 02:17:56 am »

strong emiters = already in
random place = not gonna happen becuase that would frustrate alot of ppl if it spawned right on top of your ship
dificulty = nonexistent but I know you mean complexity
good idea ^_^
thor = nevarevar
upgradable reactors = already there (tech)
bigger maps = good idea ^_^ very original
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go Dutch
go Netherlands
Holland ftw!!!!!!!!!!!!!!!!!!!!!!
wcale
Newbie
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Posts: 3


« Reply #2 on: August 03, 2011, 03:26:01 pm »

random place = not gonna happen becuase that would frustrate alot of ppl if it spawned right on top of your ship
upgradable reactors = already there (tech)
bigger maps = good idea ^_^ very original

Upgradable more than now is, to be ready for showing random emitters (of course in difficulty extreme), bigger maps for eventualy flee.
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Ranakastrasz
Sr. Member
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Posts: 255



« Reply #3 on: August 03, 2011, 04:55:17 pm »

You do know that there is pretty much no point to increasing production much more than it is right? due to the limit of 60 energy per second, It is quite an issue indeed,
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Ebon Heart
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Posts: 2415


The dark power shall consume you.


« Reply #4 on: August 03, 2011, 06:09:24 pm »

There's no limit, only a major speed bump at 60 pps
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When the going gets tough, the tough get going. The smart left a long time ago.
Check out the amazing A Tragedy Forgotten CW2 map series!
Ranakastrasz
Sr. Member
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Posts: 255



« Reply #5 on: August 04, 2011, 02:07:51 pm »

There's no limit, only a major speed bump at 60 pps

The limit to how many packets that can be distributed is 60 + crystal energy, so unless you somehow manage to not overbuild http://knucklecracker.com/forums/index.php?topic=6923.msg43432#msg43432
and conserve some of your crystal to the end, you can send out however much dang power you feel like.
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UpperKEES
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Posts: 5527


The Creeper is getting deeper.... into me.


WWW
« Reply #6 on: August 05, 2011, 12:55:27 pm »

so unless you somehow manage to not overbuild and conserve some of your crystal to the end, you can send out however much dang power you feel like.

Or just don't pick up one of the gems until you really need it.... Wink
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Ranakastrasz
Sr. Member
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Posts: 255



« Reply #7 on: August 05, 2011, 02:16:20 pm »

so unless you somehow manage to not overbuild and conserve some of your crystal to the end, you can send out however much dang power you feel like.

Or just don't pick up one of the gems until you really need it.... Wink

:p
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