Knuckle Cracker Knuckle Cracking Goodness!
knucklecracker.com
Try some  CW1 CUSTOM MAPS!  and some  CW2 CUSTOM MAPS!
May 25, 2013, 09:20:41 pm *
Welcome, Guest. Please login or register.

Login with username, password and session length
 
   Home   Help Search Login Register Chat  
Pages: [1]   Go Down
  Print  
Author Topic: Custom Map: Obrana 2  (Read 468 times)
AutoPost
Global Moderator
*****
Posts: 8177


« on: July 30, 2011, 09:25:57 pm »

This topic is for discussion of map: Obrana 2


Author: llljjj

Desc:
The new benefits will come at these times to the bench in the directions:
100 seconds -
120 seconds -
180 seconds -
240 seconds -
320 seconds -
480 seconds -
660 seconds -
900 seconds -
960 seconds -
Logged
llljjj
Full Member
***
Posts: 72


« Reply #1 on: July 31, 2011, 02:23:09 am »

This is difficult to continue my previous round - Obrana.

Translation of the round description:
 Again, you have some time to defend first and then you can activate the totems. The new waves will come at these times to in the directions:
 100 seconds - vertical and horizontal
 120 seconds - oblique
 180 seconds - vertical and horizontal
 240 seconds - oblique
 320 seconds - vertical and horizontal
 480 seconds - oblique
 660 seconds - a very strong vertical and horizontal - a very dangerous wave
 900 seconds - all the rest - except for guards totems
 960 seconds - protectors totems


EDIT: Knowing that something not win, so why pick out only the expert skill and yet it only one star?!
« Last Edit: July 31, 2011, 09:40:07 am by llljjj » Logged

DethbyIT
beta
*****
Posts: 1233


« Reply #2 on: July 31, 2011, 12:54:53 pm »

That was fun to play.
Getting the timing right for when you had to have protection at the different points was a good exercise.

Thank you for putting it together.
dbit
Logged
llljjj
Full Member
***
Posts: 72


« Reply #3 on: July 31, 2011, 02:43:09 pm »

Thank you, still I ask: do I make the round-style tower defense now?
Logged

DethbyIT
beta
*****
Posts: 1233


« Reply #4 on: July 31, 2011, 06:17:51 pm »

Thank you, still I ask: do I make the round-style tower defense now?

I'm sorry, but I don't understand what you are asking.
I like playing both games that have symetrical designs and those that are more like 'terrain'.

Could you ask your question differently please?
Thanks,
dbit
Logged
llljjj
Full Member
***
Posts: 72


« Reply #5 on: August 01, 2011, 01:08:15 am »

Should I continue in this style?
Logged

DethbyIT
beta
*****
Posts: 1233


« Reply #6 on: August 01, 2011, 08:38:40 am »

I think your games are excellent and fun to play.
One piece of advice that I have seen some of the great players/map makers offer is that you should play some of the more challenging games - to get an idea of the techniques used.

"UpperKEES" and "MadMag" have created some of the most interesting games here and I recommend that you try some of theirs.

Good Luck
Logged
llljjj
Full Member
***
Posts: 72


« Reply #7 on: August 01, 2011, 08:42:46 am »

Thanks.
Logged

Pages: [1]   Go Up
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines Valid XHTML 1.0! Valid CSS!