CreeperAddict
Newbie

Posts: 21
|
 |
« Reply #15 on: July 17, 2011, 07:54:55 pm » |
|
That was just too easy,,, Easy Large/High Phantoms, 0g, Super Drones, ALL Directions, Ultra Titans, Fun and will actully give you a challenge as there is a surface emmiter.
|
|
|
|
|
Logged
|
|
|
|
CreeperAddict
Newbie

Posts: 21
|
 |
« Reply #16 on: July 18, 2011, 02:20:16 am » |
|
Ok, I got one here, 0g, All directions, ect u,u,d,d,l,r,l,r,b,a,select,start Large/High Was "Just" enough build space for 12-13 energy...
|
|
|
|
|
Logged
|
|
|
|
|
Katra
|
 |
« Reply #17 on: July 18, 2011, 05:51:32 pm » |
|
Fall down and go boom large/high Good practice map for experimental room clearing tactics. Nothing open to surface and no phantoms. Weakest emitter is 10m and has two over 500m.
|
|
|
|
|
Logged
|
Power. Power! I must have more POWER!
|
|
|
CreeperAddict
Newbie

Posts: 21
|
 |
« Reply #18 on: July 18, 2011, 07:22:03 pm » |
|
Fall down and go boom large/high Good practice map for experimental room clearing tactics. Nothing open to surface and no phantoms. Weakest emitter is 10m and has two over 500m.
You shure thats the right map name? is non -exp map with strongest emitter of 7.8m on my game
|
|
|
|
« Last Edit: July 18, 2011, 07:24:24 pm by CreeperAddict »
|
Logged
|
|
|
|
|
Katra
|
 |
« Reply #19 on: July 18, 2011, 09:51:34 pm » |
|
Try again with two spaces between fall and down. 
|
|
|
|
|
Logged
|
Power. Power! I must have more POWER!
|
|
|
CreeperAddict
Newbie

Posts: 21
|
 |
« Reply #20 on: July 18, 2011, 09:59:12 pm » |
|
ahh, that works
|
|
|
|
|
Logged
|
|
|
|
|
Katra
|
 |
« Reply #21 on: July 20, 2011, 04:26:29 pm » |
|
Just a little typo. Coruscant Large/high One chamber has a lot of fast drones. Don't forget the phantoms.
|
|
|
|
|
Logged
|
Power. Power! I must have more POWER!
|
|
|
|
DarthVader12
|
 |
« Reply #22 on: July 22, 2011, 12:30:46 pm » |
|
i gotta fell large/high OR small/high for an easier version
|
|
|
|
|
Logged
|
|
|
|
CreeperAddict
Newbie

Posts: 21
|
 |
« Reply #23 on: July 24, 2011, 07:14:23 pm » |
|
toy night may L/H
Surface emitter, no gems for start-up. +Phantoms, there are drones but there not loose.
Fortes fortuna adiuvat L/H
|
|
|
|
« Last Edit: July 24, 2011, 08:42:50 pm by CreeperAddict »
|
Logged
|
|
|
|
|
Katra
|
 |
« Reply #24 on: July 26, 2011, 10:39:52 pm » |
|
Duck seas large/high Only one gateway, but several chambers join into one allowing the drones a lot of room to roam.
Beggars Canyon Large/high 1 emitter will reach surface given a bit of time.
Half off sale Large/high has a surface emitter.
|
|
|
|
« Last Edit: July 27, 2011, 04:40:03 pm by Katra »
|
Logged
|
Power. Power! I must have more POWER!
|
|
|
Jay the Juggernaut
Full Member
  
Posts: 77
Inactive for a bit. Cya 'round!
|
 |
« Reply #25 on: July 28, 2011, 10:13:50 am » |
|
experiment Large/high - no surface emitters, not a lot of build room.
EDIT--
Mispelled Beggars Canyon and got this:
Beggers Canyon Large/High
|
|
|
|
« Last Edit: July 28, 2011, 10:19:36 am by Jay the Juggernaut »
|
Logged
|
I'll mostly be lurking as a guest, not much into posting anymore. 
|
|
|
|
Katra
|
 |
« Reply #26 on: August 02, 2011, 09:35:28 pm » |
|
Dallas (with a space after the word) large/high. More fun with conversion bombs. This is the way to clear out a chamber.  (Bombs entered from top and lower left of chamber - really needed one more speed upgrade or to send one more of the bombs from top instead of bottom to get a clean sweep.)
|
Power. Power! I must have more POWER!
|
|
|
wcale
Newbie

Posts: 3
|
 |
« Reply #27 on: August 04, 2011, 05:19:48 pm » |
|
r9 large/high - good luck 
|
|
|
|
|
Logged
|
|
|
|
|