Impossible Code Maps

Mare · 161573

Lord_Farin

  • Full Member
  • ***
    • Posts: 237
  • Lord_Farin or LF; not 'Lord Farin' or 'Lord'. TIA.
Reply #165 on: July 20, 2011, 12:56:47 pm
Mare, at the moment you have to red once included twice in the list (as casing does not matter for the map you get)

Behold, Nexus! Looketh skywards, for thy obliteration thence nighs, my foul enemy!


J

  • Community Guild
  • *****
    • Posts: 2605
  • Smile! =J
Reply #166 on: July 24, 2011, 09:17:28 am
The best name I ever found:

Day 19: All Things (large/high)

1 surface emitter (can't build shields), no crystals, 2 sub-surface emitters and a surface gateway (drones and phantoms).

EDIT: nest can when (large/high)
« Last Edit: July 24, 2011, 09:23:47 am by J »



Fisherck

  • Hero Member
  • *****
    • Posts: 2072
  • There is always a bigger fish...
Reply #167 on: July 24, 2011, 10:36:11 am
The best name I ever found:

Day 19: All Things (large/high)

1 surface emitter (can't build shields), no crystals, 2 sub-surface emitters and a surface gateway (drones and phantoms).

EDIT: nest can when (large/high)

The first one, I would definitely agree, is impossible. :)

But the second one is definitely possible. Not easy at all, But possible. ;)

My CW2 Maps
My CW1 Maps
The comments are here to comment, dare to use them.


MadMag

  • Hero Member
  • *****
    • Posts: 3507
  • Alpha
Reply #168 on: July 25, 2011, 12:48:39 pm
I belive this one is impossible:

-.,-.,-.,-.,-.,-.,-. large/high



Kithros

  • Full Member
  • ***
    • Posts: 670
Reply #169 on: July 25, 2011, 05:06:35 pm
I belive this one is impossible:

-.,-.,-.,-.,-.,-.,-. large/high




One of the few experimental maps I actually found fun (until I got a dark beam up of course - I stopped playing at that point)

I started out like this:
(click to show/hide)

After that, I built a conversion bomb (and a bunch of reactors of course), and then conversion bomb rushed the emitter to the right of me:
(click to show/hide)


Once my shields broke, the anti-creeper from the conversion bomb pushed up and I could rebuild shields on 2 layers. I built a 2nd conversion bomb, and then conversion bomb nullified the emitter to the left of me also (mostly for the extra anti-creeper, that chamber had very dense creeper so the anti-creeper would buy me a lot of extra time). From there I just rebuilt shields whenever they broke since the anti-creeper would flood out, and then just built up reactors and a dark beam. I probably should have been more meticulous and actually dug for reactors more space efficiently, but I had enough energy to support the dark beam regardless.

(click to show/hide)



MadMag

  • Hero Member
  • *****
    • Posts: 3507
  • Alpha
Reply #170 on: July 26, 2011, 03:31:30 am
Not bad :)



TonyP2000

  • Full Member
  • ***
    • Posts: 608
  • This is my boomstick!
Reply #171 on: July 26, 2011, 10:54:47 am
Nu Gamma Chi large/high

Has anyone tried this one to see if it is impossible yet?

Vote Tony!


Lord_Farin

  • Full Member
  • ***
    • Posts: 237
  • Lord_Farin or LF; not 'Lord Farin' or 'Lord'. TIA.
Reply #172 on: July 26, 2011, 01:04:01 pm
Nu Gamma Chi large/high

Has anyone tried this one to see if it is impossible yet?
I'm quite sure that this one is impossible. No gems to feed on make the two surface emitters (and the third emitter behind one block) almost surely impossible as there is nowhere to dig in either. The middle emitter can be boxed in temporarily by shields but that's about where my skills end for this one.
« Last Edit: July 27, 2011, 03:38:47 am by Lord_Farin »

Behold, Nexus! Looketh skywards, for thy obliteration thence nighs, my foul enemy!


florrat

  • Full Member
  • ***
    • Posts: 193
Reply #173 on: July 26, 2011, 07:14:54 pm
844 Any Size/Medium or High

1 emitter and gateway open to the surface with 1 - 2 more emitters (including the titan on high) and another gateway with easy access to the surface. Limited (basically no) build space and cannot dig in.
On Large/Medium it is definitely possible, see screenshot. I haven't tried the others yet, but I'm quite sure that Medium/Medium is also possible. The high complexity maps will be definitely harder, but I'm not yet convinced that they are all impossible.



jkljkljkljkl

  • Jr. Member
  • **
    • Posts: 17
Reply #174 on: July 27, 2011, 02:34:47 pm
nest can when large/high is hard but possible and requires precise timing.
(click to show/hide)

Edit: can't figure out how to make images appear in the spoiler sections  :(
« Last Edit: July 27, 2011, 02:41:59 pm by jkljkljkljkl »



jkljkljkljkl

  • Jr. Member
  • **
    • Posts: 17
Reply #175 on: July 28, 2011, 10:51:44 am
I belive this one is impossible:

-.,-.,-.,-.,-.,-.,-. large/high

One of the few experimental maps I actually found fun (until I got a dark beam up of course - I stopped playing at that point)

I started out like this:
(click to show/hide)

I can't get that far (pic attached). I can't build the line of three vertical barriers. The bottom two get destroyed before they are built. Also, judging by the pattern of creeper for the left and right holes, it looks like you have managed to block off the left hole for longer. In your pics, the left creeper is lower than the right creeper. In mine it is the other way around. Can you describe how you did the beginning bit of the map?

« Last Edit: July 28, 2011, 12:18:58 pm by jkljkljkljkl »



Akirasip

  • Jr. Member
  • **
    • Posts: 5
Reply #176 on: July 28, 2011, 02:32:57 pm
Code Level:
the end Large/High

The average strenght of emmiters is 60.2 millions and Maximum is 100 millions, Gravity is 0 and the closest emmiter is at 11 million strenght, which have an exit straight to the Liberation ship. The second closest is at strenght 55 millions, but is blocked by weak-to-creeper walls, which will not stay for to long.
You will not even be fast enough to destroy such amounts, and the creeper will just float in all directions...
The only positive side is that, there are no any phantoms.
« Last Edit: July 28, 2011, 02:51:17 pm by Akirasip »



Kithros

  • Full Member
  • ***
    • Posts: 670
Reply #177 on: July 28, 2011, 05:43:16 pm

Code Level:
the end Large/High

The average strenght of emmiters is 60.2 millions and Maximum is 100 millions, Gravity is 0 and the closest emmiter is at 11 million strenght, which have an exit straight to the Liberation ship. The second closest is at strenght 55 millions, but is blocked by weak-to-creeper walls, which will not stay for to long.
You will not even be fast enough to destroy such amounts, and the creeper will just float in all directions...
The only positive side is that, there are no any phantoms.


Not impossible - This is how I started:

(click to show/hide)


I started building a conversion bomb after a few layers of shields, then set it off and rebuilt the shields, then repeated it for the other 2 openings with 2 more conversion bombs:

(click to show/hide)

After that I just built a dark beam and more reactors, surrounded all of my base with the dark beam and put it in position to kill off the drones as soon as they broke free also. I stopped playing at this point because experimental maps get boring once a dark beam is running.

(click to show/hide)



Akirasip

  • Jr. Member
  • **
    • Posts: 5
Reply #178 on: July 30, 2011, 03:02:36 pm
Kithros , i thought that map was impossible, but you proved me wrong
i really thought this was impossible at some point, maybe because i failed to beat it 3 times)))



BoostBreed75

  • Jr. Member
  • **
    • Posts: 30
Reply #179 on: July 30, 2011, 03:14:23 pm
I belive this one is impossible:

-.,-.,-.,-.,-.,-.,-. large/high

One of the few experimental maps I actually found fun (until I got a dark beam up of course - I stopped playing at that point)

I started out like this:
(click to show/hide)

Hit pause during the intro screen that way when the map opens it will be paused. Now set up all the stuff before hand including the movement of your ship and then unpause. You start earlier. Also as the ship gets closer to the destination the packets have less distance to travel thus faster.

I can't get that far (pic attached). I can't build the line of three vertical barriers. The bottom two get destroyed before they are built. Also, judging by the pattern of creeper for the left and right holes, it looks like you have managed to block off the left hole for longer. In your pics, the left creeper is lower than the right creeper. In mine it is the other way around. Can you describe how you did the beginning bit of the map?