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Author Topic: Repulors to relocated Greeper  (Read 2100 times)
Krell
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« Reply #45 on: June 03, 2011, 04:52:02 pm »

What's the point? Pipes are worthless if you can just teleport your anti-creeper somewhere else.
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CobraKill
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« Reply #46 on: June 03, 2011, 04:53:49 pm »

What's the point? Pipes are worthless if you can just teleport your anti-creeper somewhere else.

Well my point is if we can get virgil to have the vacuum just store and only that maker can use it again. Then there would still be a need for pipes.
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Jeff
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« Reply #47 on: June 10, 2011, 02:59:44 pm »

Good!
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gorgan184
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« Reply #48 on: June 11, 2011, 03:19:51 pm »

perhaps the makers could have 3 functions

1. maker: what it is now turns ore into greeper then either stores or emits it
2. sponge: pulls greeper inside and stores it
3. pump: pushes greeper through pipe

its function would be controlled by two things its location and 2 options in its menu  make y,n  and store y,n

perhaps you could make a "greeper" tab which has makers, ore refineries, and Pipes.

you could make it so when you have a maker selected and move it onto a pipe opening it automatically starts pumping its greeper into it

the pipes option menu could be an 8 way selector wheel you click the ways you want it to be open

all greeper inside the pipe moves away from the maker or if the pipe is sealed it evens out
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CobraKill
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« Reply #49 on: June 11, 2011, 05:24:32 pm »

This actullu really good. I wish Virgil would listen.
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UpperKEES
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« Reply #50 on: June 11, 2011, 09:25:36 pm »

I wish Virgil would listen.

If there's one developer who listens to the players of his games it's Virgil. He reads and considers everything written at the forums, but doesn't always reply, because that would mean the game will never be finished.

Bear in mind that the game needs to stay balanced, so many options have to be weighed. In addition to that the game shouldn't become too complex.

In my opinion repulsors already can create rather good pipes, especially when surrounded by terrain/shields. Furthermore anti-Creeper isn't that powerful, which means you shouldn't spend tons of energy for its infrastructure when you play the game well. And finally -as you've probably read in the topic about vacuming/bursting- you will soon see some nice functionality that will make you forget about pipes and sponges in an instant. Wink
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Ebon Heart
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« Reply #51 on: June 11, 2011, 09:44:24 pm »

I wish Virgil would listen.

If there's one developer who listens to the players of his games it's Virgil. He reads and considers everything written at the forums, but doesn't always reply, because that would mean the game will never be finished.

Bear in mind that the game needs to stay balanced, so many options have to be weighed. In addition to that the game shouldn't become too complex.

In my opinion repulsors already can create rather good pipes, especially when surrounded by terrain/shields. Furthermore anti-Creeper isn't that powerful, which means you shouldn't spend tons of energy for its infrastructure when you play the game well. And finally -as you've probably read in the topic about vacuming/bursting- you will soon see some nice functionality that will make you forget about pipes and sponges in an instant. Wink
You're certainly right about virgil listening to the members. And AC may not be all that powerful, but it's really fun! lol
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CobraKill
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« Reply #52 on: June 11, 2011, 11:20:28 pm »

I wish Virgil would listen.

If there's one developer who listens to the players of his games it's Virgil. He reads and considers everything written at the forums, but doesn't always reply, because that would mean the game will never be finished.

Bear in mind that the game needs to stay balanced, so many options have to be weighed. In addition to that the game shouldn't become too complex.

In my opinion repulsors already can create rather good pipes, especially when surrounded by terrain/shields. Furthermore anti-Creeper isn't that powerful, which means you shouldn't spend tons of energy for its
infrastructure when you play the game well. And finally -as you've probably read in the topic about vacuming/bursting- you will soon see some nice functionality that will make you forget about pipes and
sponges in an instant. Wink

Yeah you probably right





[/quote]
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thepenguin
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« Reply #53 on: June 12, 2011, 12:02:44 pm »

I've currently created several recirculating pumps with greeper and repulsors
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