Knuckle Cracker Knuckle Cracking Goodness!
knucklecracker.com
Try some  CW1 CUSTOM MAPS!  and some  CW2 CUSTOM MAPS!
May 18, 2013, 11:56:24 am *
Welcome, Guest. Please login or register.

Login with username, password and session length
 
   Home   Help Search Login Register Chat(3)  
Pages: [1]   Go Down
  Print  
Author Topic: Custom Map: How Long Can You Go?  (Read 478 times)
AutoPost
Global Moderator
*****
Posts: 8144


« on: November 12, 2010, 02:53:04 pm »

This topic is for discussion of map: How Long Can You Go?


Author: Matt

Desc:
A completely different way to play the game. The goal of this map is to post the LONGEST time. Anyone could finish in a few seconds, but can you last 5 minutes? Can you last 10?

Remember, you still have to activate the single totem to post a score, so don't wait too long!
Logged
Karsten75
beta
*****
Posts: 3054



« Reply #1 on: November 12, 2010, 02:54:02 pm »

Here's the problem: Once you have posted a time, you can't ever post a longer time. So even if, by your metric, you "improve" your time, you can't post it.

Edit: OK, I'm bored now. Can I stop? 17:23 and no danger of being overrun by creeper yet.



« Last Edit: November 12, 2010, 03:33:10 pm by Karsten75 » Logged

Oh my face, I can't get it out of my palm.
Matt
Newbie
*
Posts: 19


« Reply #2 on: November 12, 2010, 04:06:38 pm »

Ahh you're right about posting times. I hadn't considered that.

As for your time, that's better than I expected people to do. There are some hardcore spore waves coming pretty soon that would challenge you, but yeah, you seem to have the emitted creeper well under control.

Still might be a different style for people to try. Too bad about the high score chart, I hadn't thought of that.
Logged
burguertime
Sr. Member
****
Posts: 213



« Reply #3 on: November 13, 2010, 10:15:58 am »

Actually this map can be played forever.

There is one thing with the thickness 1 elevation walls, is that when the creeper overflows it, blasters right behind it will fire, and their splash damage will hit the creeper on the other side of the walls. So on this map you can stuff the lower corridors with blasters, and the creeper never overflows it.

Then you just have to get your energy to a sustainable level, and make enough SAMs to kill the 30 spore wave. In the end i deleted all the mortars and drones to make room for more sam and reactors.

adn then i got bored and turned on the green bulb
Logged

THUMBS DOWN ARE A MEASUREMENT OF MAP HARDNESS.

Quote from: DumbCreeperGamer
"Ugh, me no finish map, map too hard, ME THUMBS DOWN.

oOga OoGa to you too.
Matt
Newbie
*
Posts: 19


« Reply #4 on: November 14, 2010, 02:19:33 am »

Yeah, this was sort of a concept map, and I can see that I didn't pull it off. I may take another crack at it, applying the lessons learned here. I still think it could be an interesting way to play the game. I just need to make a better map for that purpose.
Logged
Karsten75
beta
*****
Posts: 3054



« Reply #5 on: November 14, 2010, 07:42:43 am »

Yeah, this was sort of a concept map, and I can see that I didn't pull it off. I may take another crack at it, applying the lessons learned here. I still think it could be an interesting way to play the game. I just need to make a better map for that purpose.

Actually, it is not a viable idea. Firstly there is the problem with no-one being able to post an inversely better score since the web site only records the shortest score as the best score. So it is a one-shot deal.

Then, as you have already seen, unless you continuously jack up the emitter strength, either everybody gets overrun by creeper at more or less the same time, or one can get to a stable-steady-state position where you just let it run, hammering the creeper indefinitely. Then it is a matter of how long (how many days) you don't need your computer to do anything else.
Logged

Oh my face, I can't get it out of my palm.
Pages: [1]   Go Up
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines Valid XHTML 1.0! Valid CSS!