This is quite the puzzle.
Yeah, I tried to combine almost every aspect of the game into 1 map. A puzzle element, energy management, lay-out planning, blaster assaults, pod rescues, etc.
No bridging required however for people who wonder (as for all of my maps).
The only thing I couldn't include were mortars, because it would be too easy to influence other sections (phases) with them, as they are able to shoot over the crazonium walls.
Got to 7 minutes
That's half way!
The first section will definitely take most of your time (because of the energy build up). The implementation phase might also be a bit tough.
lost a pod after a few restarts.
Yep, you have to keep an eye on them. You have a certain margin, but better hoover that mouse pointer over the creeper levels in section 5 occasionally....
Very nice map