Custom Map: Estuary

Started by AutoPost, June 25, 2010, 10:30:23 AM

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AutoPost

This topic is for discussion of map: Estuary


Author: Vincos

Desc:
A river with creeper

CatoSterling

Good map.

Did anyone else notice the "stray creeper" on this map?  There is a little spot of creeper that keeps appearing out of nowhere -- it is not coming from an emitter, and it is not flowing from somewhere else -- it just "appears".  Blasters remove it, but it keeps popping up.  It is in the upper left quadrant of the map, about midway up the vertical portion of the estuary channel, approximate coordinate location (10,17).

I'm wondering if it's a bug, or a strange feature.  Either way, I'm wondering how I could harness it for my own maps, heh heh.  I am using CW1 version 0572.

mthw2vc

That is caused by an offscreen emitter at 79, 18. Any creeper present off the right edge of the screen is "looped around" to the left edge, so it appears as if there is an invisible emitter at 9, 18 in practice. Their use is generally frowned upon.

It is also possible to use this looping effect to damage units from across the screen.

CatoSterling

Thanks for the resolving the mystery.  I thought I was seeing things!

I looked at that map using the Map Editor, and it doesn't show the off-map emitter.  I don't have the ability to decompress CWM files, so I didn't look at the map's XML text.  My Map Editor won't let me create an emitter and drag/drop it off-map (it snaps back to the rightmost map edge).  Maybe a prior version of the Map Editor accidentally allowed emitters to be dropped on-window but off-map?  In that case, the wayward emitter on this map is likely unintentional.

Yes I agree, an intentional off-map emitter is too clever.  It's bad enough, hiding time-delayed emitters under Odin City, etc, but a time-delayed off-map emitter could be used for the ultimate "sneak attack"...

DethbyIT

Fun game!
I think I can break 7:00, so one more try.
dbit