Custom Map: Creeper Filter

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AutoPost

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on: August 12, 2020, 10:57:01 pm
This topic is for discussion of map: Creeper Filter


Author: Blackstripe

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Commander, This world's architecture is too deliberate to be natural, and we've detected scattered tech modules. Someone was expecting us.

An experiment to see how many different types of 'skill-checks' I could fit into a map. But my OCD nature prevents me from making a design like this asymmetric.



Anonymeus

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Reply #1 on: August 13, 2020, 06:45:26 pm
Nice little map. Presumably you could make some very fast times if you could be bothered to do airbridging (which i didn't and i don't think saca did either).

But I do not see the diversity you mention. Once you've secured the central pool
(click to show/hide)

please keep 'em coming!



cvtfwlbt

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Reply #2 on: August 14, 2020, 02:38:15 pm
In fact, this map looks like it's set up to be bridged straight through the totems, and indeed it is a bit slow otherwise: but that was never my first thought, and neither my second... but who knows what the future will bring.



Blackstripe

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Reply #3 on: August 30, 2020, 02:03:06 am
Air Bridging?  I'm not familiar with the term there.  I am still somewhat new to CW's community.



Anonymeus

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Reply #4 on: September 01, 2020, 03:31:20 pm
Air bridging is what is needed to win this map:

http://knucklecracker.com/creeperworld/mapcomments.php?id=3785








Blackstripe

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Reply #5 on: September 02, 2020, 07:09:49 am
Yeeeeeah, no.  I'm not going to design things that require unintended mechanics/breaking the game.