Custom Map: Labyrinth

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AutoPost

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on: July 31, 2020, 02:58:02 pm
This topic is for discussion of map: Labyrinth


Author: Blackstripe

Desc:
Creeper be creep'n around the corners. Modules hidden in the walls. Can you find your way out before the creeper finds you?

Another 'experiment' map for me, this time tinkering with ways to limit build-able space while still providing defensive points.



Blackstripe

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Reply #1 on: August 02, 2020, 02:14:24 pm
For those who have played the map, question for you, would it have been better to map out the exact distances for Relays to cross between the build-able areas on the walls, or is leaving it as-is where you have to clear some of the maze's floor to make the connections across?



cvtfwlbt

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Reply #2 on: Today at 01:33:05 pm
Well, for me, having to clear the floors made for some variety, but either way I would have taken the map as it is. One thing I could point out: as this map is very symmetrical, it is ever so slightly asymmetrical in that the first emitter to OC's right is squashed between the pillar and the wall, and you can't approach the bottom right and left sides in exaaaaactly the same way - but his did not stop me from enjoying the map anyway.