Custom Map #1541: Ship Alooone 12. By: FOXX

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AutoPost

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on: June 29, 2020, 03:00:48 pm
This topic is for discussion of map #1541: Ship Alooone 12


Author: FOXX
Size: 314x276

Desc:
System Scripts by Kajacx In this map all Module Pickups have to be unlocked to use. #EditStruc #ParticlesOverMiredLand #TiconDefenseRange by Stickman



FOXX

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Reply #1 on: June 29, 2020, 03:01:31 pm
12th Map with upgraded Scripts from Kajacx.

In this map the Picked up parts have to be unlocked.

(click to show/hide)

(click to show/hide)


The Reactor is replaced by the Upgraded Reactor wich has double the output.
I have noticed when a ship is amped up the system doesn't destroy the ship when upgrading the ship so i manually deleted that ship (leaving behind the ampgem) and then rebuild.

Greets
FOXX

The FPAF
For My Maps and Ships!
Including  CUSTOM MODULE MAPS & SHIPS


alche

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Reply #2 on: June 29, 2020, 05:50:11 pm
Very nice map but i still prefer the ones with the build box on the side where you build your ship box by box



FOXX

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Reply #3 on: July 01, 2020, 09:21:00 am
Very nice map but i still prefer the ones with the build box on the side where you build your ship box by box
Thanks Alche, and that would be the Ingame Ship Editor maps i think.
Making one of those also.

Greets FOXX

The FPAF
For My Maps and Ships!
Including  CUSTOM MODULE MAPS & SHIPS