Custom Map #7648: MPZ-2. By: yum234

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AutoPost

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on: August 15, 2019, 12:16:07 pm
This topic is for discussion of map #7648: MPZ-2


Author: yum234
Size: 256x180

Desc:
This is not game with only one new unit (MPZ - Movable Power Zone) created by ScriptMaker Harrymcb. For more interesting gamplay I added also created by Harrymcb IE (IntellEmitter) and created by Regallion emitter's power redistribution principle. Details in introduction's dialog for game. We wish you enjoyable playing and Good lu! :) #BravoHarrymcb #BravoRegallion #ThanksToGrabz #ThanksToKajacx #ThanksToBuilder17 #CreateDreams



Riskbreaker

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Reply #1 on: August 15, 2019, 06:09:07 pm
i got scared at the start, thought the left emitter was gonna cross the void up into my base hahaha

edit:

things i noticed so far

1. if i place multiple MPZ in the same spot, i cant separate them again and i secretly wished their power add up into a wide map range :D
2. it seems the emiters dont cross terrain level and its the only thing that kept all of them from gravitating into my base
3. i loved to see the emiter walking away from my nullifier...this is so good
4. i may have tested wrong, but it seems guppy ship doesnt attract emiter, which is nice


edit2:

one of them crossed terrain and walked away from my nullifier...cool. so this means they arent fast enough for high level 10 build speed :D
« Last Edit: August 15, 2019, 07:07:52 pm by Riskbreaker »



harrymcb

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Reply #2 on: August 15, 2019, 10:31:09 pm
thanks for the bug report on MPZ stacking. glad you liked the intellEmitter ;D some specifics on its movement....

1 it only moves onto a spot with creeper
2 it moves 2 cells in each direction meaning it can cross a single cell of void. it is possible but the circumstances needed make it rare.
3 it runs from nullifiers but won't leave PZ nullifier range.



daniels220

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Reply #3 on: August 28, 2019, 04:29:43 pm
Could you make it possible to select and issue move commands to the PZs while paused? I notice a lot of custom units/mechanics can only be interacted with while the game is unpaused, which makes them dramatically more difficult to use for a player like me—I issue literally 99%+ of commands while paused. (My apologies if this is fixed in the latest maps—I've only gotten this far so far.)



harrymcb

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Reply #4 on: August 28, 2019, 11:51:11 pm
it might be possible. but if it is it would be very difficult. believe me i feel your pain. i like to play paused too



Regallion

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Reply #5 on: August 29, 2019, 05:24:34 am
it might be possible. but if it is it would be very difficult. believe me i feel your pain. i like to play paused too
It's not too bad, depending on how it's coded RN. The 2 things you would need is a custom movement script (you can steal that from stargate pkugs in latest CSM) and you need to replace any kind of GetTimer/SetTimer call with custom variables.



yum-forum

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Reply #6 on: September 20, 2019, 09:38:08 am
Video in YouTube from Miksu:  :D

https://www.youtube.com/watch?v=AXZXXsHUEDw

Oh my God!  Twitter is so STUPID!!!