Author Topic: Custom Map #7570: Creep Factory. By: Jason Stevens  (Read 199 times)

AutoPost

  • Global Moderator
  • *****
  • Posts: 22015
Custom Map #7570: Creep Factory. By: Jason Stevens
« on: July 13, 2019, 01:47:54 am »
This topic is for discussion of map #7570: Creep Factory


Author: Jason Stevens
Size: 255x255

Desc:
This is a HARD map that will have you wondering what the creep to do next ;) #Heavy-Creep #Spore #Runner #Flip-Emitter #Packet-Emitter #Pump GOOD LUCK!!

Karsten75

  • Hero Member
  • *****
  • Posts: 6777
Re: Custom Map #7570: Creep Factory. By: Jason Stevens
« Reply #1 on: July 13, 2019, 06:39:07 pm »
I'm just going to call it a day, and perhaps make a point of not trying future maps you make. You have great skill, that's for sure. But for me, it's frustrating to try and beat these maps. Just so we're clear, I'm not rating your maps. I think you understand creeper dynamics to a level few other people do and your maps reflect that.

The attached map is my 3rd restart, I'm most of the day and some of last night into it and I'm just stuck. For all I know I started in the wrong area, or was too slow or whatever, but I'm not going to fight my way through this millimeter by millimeter without knowing what my objectives are.

Good luck and I take my hat off to the few that succeed at your maps.
"Any leftover cabbage can and will be mixed with mayo"
   - Cole's Law

GoodMorning

  • Community Guild
  • *****
  • Posts: 3360
  • (Pusillanimous)
Re: Custom Map #7570: Creep Factory. By: Jason Stevens
« Reply #2 on: July 13, 2019, 06:54:18 pm »
K - I'm impressed by you getting so far without (apparently) using the AoO factories.
A narrative is a lightly-marked path to another reality.

Karsten75

  • Hero Member
  • *****
  • Posts: 6777
Re: Custom Map #7570: Creep Factory. By: Jason Stevens
« Reply #3 on: July 13, 2019, 07:06:05 pm »
I guess that's on me. I detest Terrain modifying AoO. :) And I could not see a clear use for them 
"Any leftover cabbage can and will be mixed with mayo"
   - Cole's Law

GoodMorning

  • Community Guild
  • *****
  • Posts: 3360
  • (Pusillanimous)
Re: Custom Map #7570: Creep Factory. By: Jason Stevens
« Reply #4 on: July 13, 2019, 07:31:49 pm »
I'd be prone to using them anywhere that the Creeper is spilling off the land, which reduces the pressure markedly.

You can get more constantly, after all, might as well use them in the most destructive manner possible.
A narrative is a lightly-marked path to another reality.

jasons2645

  • Jr. Member
  • **
  • Posts: 37
Re: Custom Map #7570: Creep Factory. By: Jason Stevens
« Reply #5 on: July 14, 2019, 12:56:04 am »
I'd be prone to using them anywhere that the Creeper is spilling off the land, which reduces the pressure markedly.

You can get more constantly, after all, might as well use them in the most destructive manner possible.

I agree with GoodMorning.  In fact, I'd say this map might not be possible to beat without using the mass drivers.  At a minimum, I would suggest looking for where the creep is the strongest (likely the inhibitor) and blast it with a mass driver every once in a while.  This will kill the most creep per mass driver and buy you TONS more time before the creep spills over.  Also, I suggest starting to send guppies to the islands in the south-west as soon as you have the reactors to afford the energy - that'll slow the rate of creep spread tremendously. 

Bottom line is the map is definitely beatable, but you'll need those mass drivers ;)  I think if you do that on your 4th try, you'll have much better luck!

Finally, I did just publish an easier version of the map that's pretty fun too - and not nearly as frustrating ;)

jasons2645

  • Jr. Member
  • **
  • Posts: 37
Re: Custom Map #7570: Creep Factory. By: Jason Stevens
« Reply #6 on: July 14, 2019, 01:00:59 am »
I'm just going to call it a day, and perhaps make a point of not trying future maps you make. You have great skill, that's for sure. But for me, it's frustrating to try and beat these maps. Just so we're clear, I'm not rating your maps. I think you understand creeper dynamics to a level few other people do and your maps reflect that.

The attached map is my 3rd restart, I'm most of the day and some of last night into it and I'm just stuck. For all I know I started in the wrong area, or was too slow or whatever, but I'm not going to fight my way through this millimeter by millimeter without knowing what my objectives are.

Good luck and I take my hat off to the few that succeed at your maps.

This is definitely a tricky map, but I have a feeling a 4th restart may yield victory :)

Here are some suggestions:
1) Start with your command node just to the right of the northern runner PZ.  Wait until the command node builds up 5 energy, then move it to the islands to the west, building a collector next to the forge tech so you can pick it up at the beginning of the game.
2) Once you land your command node, you need to build sprayers and a single laser cannon to stop the digitalis from getting to the northern runner PZ.  If you can't stop the digitalis, you'll have a mess on your hands.
3) Build two guppies - one to neutralize the 4 spore towers to the southwest that are still clear of creep and the other to power the base you just built for the next step.
4) Move your command node to the large area to the east and build your main base there where you have room to do so.  As soon as you're up and running and before the second guppie at your old base runs out of juice, get guppies going from your new base to the old to keep the cannon going.  Note that you cannot afford the time to neutralize the emitter at your old base.  You need to power the old base instead which takes minimum energy until you get a bit further along.

Hope that helps!!

svartmes

  • Jr. Member
  • **
  • Posts: 88
Re: Custom Map #7570: Creep Factory. By: Jason Stevens
« Reply #7 on: July 14, 2019, 06:04:27 am »
I actually beat this map on my first try and found it rather easy compared to most of your other maps. I never used a single mass ???

(click to show/hide)

jasons2645

  • Jr. Member
  • **
  • Posts: 37
Re: Custom Map #7570: Creep Factory. By: Jason Stevens
« Reply #8 on: July 14, 2019, 11:26:20 am »
I actually beat this map on my first try and found it rather easy compared to most of your other maps. I never used a single mass ???

(click to show/hide)

Yeah, I forgot to mention that part, but yes, the sprayers I suggested building in step #2 were for that exact purpose ;)  Very important to get the AC flowing sooner than later!  Really, there are multiple ways you can start off that work pretty well, but the sequence I suggested was because I wanted the forge upfront.