Several have asked about the "collect" and "on/off" settings on the emitters. I play the stand-alone game (not on Steam) and have never gotten them to function so I'm not sure if that helps.
FOXX... I'm not sure if I hate or love this map. I absolutely love a challenging map that does not require much rushing, and I managed to turtle this map but it took a lot of rebuilding.
At this point, there's no sense in "spoilers" so here's my "easy" approach to the map:
1) The Rock Burner function helps to section off part of the island (I went for left first). You can even just make a single block for one collector to gain a foothold. This made taking an island a lot less stressful for me.
2) Once you have the two tanks built, they can supply energy to your fleet while you use your HQ to suicide-bomb whatever big ship is coming your way. The biggest ships take well over a minute to rebuild & attack again. I was happy to see that some ships didn't rebuild at all.
3) The sides of the top are much easier to take than the middle. Land a few omnis and then take out those pesky ship bases.
A lot of the time, I was just using ships as shields, suiciding them just to take one or two emitters, doppels, etc. That took a lot of rebuilding time, which means afk time since there's no reason to sit and watch stuff just rebuild. I would've preferred a couple strong shielding ships but that would've made the game a lot easier.
Overall, I think it's a really well-designed map. My PF skills aren't up to my CW3 ability so if I can finish this map I'd imagine most others could as well. Just takes some patience.

Thanks for the mission!
