Author Topic: Custom Map #2972: Next Step 6  (Read 618 times)

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Custom Map #2972: Next Step 6
« on: March 17, 2019, 08:33:06 am »
This topic is for discussion of map #2972: Next Step 6


Author: Binz

Desc:
Caution: very hard and time-consuming map. Have you brought Xanax?

Binz

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Re: Custom Map #2972: Next Step 6
« Reply #1 on: March 17, 2019, 01:14:03 pm »
I'm planning to upload a walkthrough video once there are 10 clears on the scoreboard.

CAUTION
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Due to what I suspect is a bug, you can't finish this map unless all drone gateways are destroyed!
In test runs I've done where I didn't do so, the game froze!



Karsten75

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Re: Custom Map #2972: Next Step 6
« Reply #2 on: March 21, 2019, 11:31:19 am »
I seem to recollect that it was always thus that one had to destroy all enemy structures and creeper for completion, unless the objective was a pick-up. Not having played this map, I don't know which of the above conditions it uses as completion.
"Any leftover cabbage can and will be mixed with mayo"
   - Cole's Law

Binz

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Re: Custom Map #2972: Next Step 6
« Reply #3 on: March 21, 2019, 04:43:40 pm »
I seem to recollect that it was always thus that one had to destroy all enemy structures and creeper for completion, unless the objective was a pick-up. Not having played this map, I don't know which of the above conditions it uses as completion.

Hi Karsten,

This is an obliteration map.

In my previous experience, when you kill a creeper nexus in an obliteration map, you're supposed to win the game. A nexus that explodes will take down all remaining creeper emitters and gateways on the map, thus meeting the victory requirement in that moment. Even if the objective is acquisition, if the things you're supposed to collect are destroyed because they're in the nexus' blast radius, you win the mission. I took advantage of this feature in one of my previous maps, which contained an unobtainable holocube. The only way to win was precisely to let the nexus destroy the holocube in question. This mechanism, however, doesn't seem to apply to bunkers and capsules. Destroying those leads to mission failure under any circumstance.

So in this map, what happened was that after the nexus was killed, the game just continued regularly. Although all enemy units on the map were destroyed, time kept ticking, I could build units and freely move the ship around, but no victory dialogue or end of game sequence occurred. Maybe 'the game freezes' isn't the most accurate wording.

I retried, and this time used nullifiers to kill the remaining gateways around the nexus before destroying it, and tada, victory achieved. I'll see if I can reproduce this situation and record a video of it, if I find the time and willingness to replay this thing ('cause even I have to admit it's bit of a pain in the a**  ::) ).

talitmari

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Re: Custom Map #2972: Next Step 6
« Reply #4 on: March 22, 2019, 06:01:59 am »
I always loved your maps, but this one is really hard to even start. I wonder if you can help me out a bit (placed question in spoiler)
(click to show/hide)

Binz

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Re: Custom Map #2972: Next Step 6
« Reply #5 on: March 22, 2019, 11:54:05 am »
I always loved your maps, but this one is really hard to even start. I wonder if you can help me out a bit (placed question in spoiler)

Hi Talitmari,

The timeframe is very tight indeed. In order to even make it through the first few seconds alive, you should pay attention to three points in particular.

(click to show/hide)

With this technique, you should be able to save both the Liberation Ship, all of the bunkers, and the shield.
Good luck!

talitmari

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Re: Custom Map #2972: Next Step 6
« Reply #6 on: March 22, 2019, 03:03:45 pm »
I always loved your maps, but this one is really hard to even start. I wonder if you can help me out a bit (placed question in spoiler)

Hi Talitmari,

The timeframe is very tight indeed. In order to even make it through the first few seconds alive, you should pay attention to three points in particular.

(click to show/hide)

With this technique, you should be able to save both the Liberation Ship, all of the bunkers, and the shield.
Good luck!

That helped a lot!
(click to show/hide)

Binz

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Re: Custom Map #2972: Next Step 6
« Reply #7 on: March 27, 2019, 09:38:58 am »
Since we're 10 days since the upload now and there hasn't been a single clear yet, I've decided to share the walkthrough video sooner that I'd previously announced.

drstuey

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Re: Custom Map #2972: Next Step 6
« Reply #8 on: March 30, 2019, 08:55:02 am »
Grrr I'd just like to say that I did it without watching the video

Binz

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Re: Custom Map #2972: Next Step 6
« Reply #9 on: March 30, 2019, 05:13:24 pm »
Grrr I'd just like to say that I did it without watching the video

And the first clear as well!
Welcome into the hall of awesomeness.

a

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Re: Custom Map #2972: Next Step 6
« Reply #10 on: April 01, 2019, 12:09:20 am »
It was very difficult. I was constantly in a stalemate. I had to make 500 save games and decompose them into different folders in order to constantly go back. You need to be a brilliant level designer to make such a level in such an inconvenient editor.

One and a half people play this game. You need to love this game even more than me, to make so much effort.

Binz

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Re: Custom Map #2972: Next Step 6
« Reply #11 on: April 01, 2019, 12:23:00 pm »
It was very difficult. I was constantly in a stalemate. I had to make 500 save games and decompose them into different folders in order to constantly go back.

Not only did you finish it, but your clear time is incredible. Talk about dedication!
Welcome to the hall of fame, I hope the satisfaction was worth the trouble.

wbxshiori

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Re: Custom Map #2972: Next Step 6
« Reply #12 on: May 03, 2019, 11:51:52 am »
Aside from Binz himself, I'm the 3rd one submitting my score. I didn't care about the score, so I put out the gate under the nexus before sacrificing the reactors on the rightmost wall.
There was a mysterious 1x1 AC field at (4,52) which almost got me before I sealed it.  The field disappears after a while, but I don't know why.
(click to show/hide)

Binz

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Re: Custom Map #2972: Next Step 6
« Reply #13 on: May 05, 2019, 05:56:15 am »
Aside from Binz himself, I'm the 3rd one submitting my score. I didn't care about the score, so I put out the gate under the nexus before sacrificing the reactors on the rightmost wall.
There was a mysterious 1x1 AC field at (4,52) which almost got me before I sealed it.  The field disappears after a while, but I don't know why.

I think this is the kind of map where scores don't really matter. It's so hard that if you can finish it at all, in any way, that says enough. So well done!
The "mysterious" field you're talking about is mentioned in one of the dialogue boxes. It is meant to flip at some point and cause havoc if you don't keep an eye on it. The field disappears when the mission timer hits 60 minutes.

(click to show/hide)

Glad you learned something new!
Part of the reason that I do these maps is to explore how the game works in-depth, so other map makers perhaps find inspiration to get creative!