possible 4rpl units

harrymcb · 902


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on: March 08, 2019, 04:13:30 am
this is a pure hypetrain post. now that we have seen some 4rpl in action a few ideas of units i hope to someday make. assuming Virgil doesn't make them himself.

1) turtlers friend.
an expensive mobile nullifier that can take a huge amount of ammo. then can be moved into the creeper. it is invincible and each ammo adds one second that it can nulify emitters while unconnected. imagine building a few behind your wall then throw them in the deep end. completely unbalanced but that is the point  8)

2) converter
a unit made of blueite that is also invincible. when placed in a creep covered area it transforms the creep on its squares into anti creep. a few balancing ideas. make it only change a very small area. like only one tile. also have unit limits so you can't blanket the map with them. also possibly make it only survive for a limited time till it needs remade. or all of the above.

3) per unit shield
a unit that can be placed in such a way that it shields the unit behind it. essentially a VERY small and perfect efficiency shield. place this in an area and it uses it's ammo to protect a small space with no chance of leakage. useful to go up cliffs with cannons and to get those last few tiles closer to the emitter to place a nulifier.

it is my goal affter release to have a thread of custom units like we do in PF now. i would like to hear your ideas too! just post them below


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Reply #1 on: January 11, 2020, 09:44:16 am
A bertha-like unit (there are no berthas in cw4 yet) that has more ammo than for one shot
E.g. 600 max ammo, using 150/shot. You can make it shoot when it gets 150 ammo, or disarm and shoot all at once...

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Reply #2 on: January 11, 2020, 12:00:54 pm
Nice. The racing shot animation may be difficult but sounds good.