Author Topic: Custom Map #6841: KAJACX PAC. By: yum234  (Read 172 times)

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Custom Map #6841: KAJACX PAC. By: yum234
« on: December 08, 2018, 04:30:15 am »
This topic is for discussion of map #6841: KAJACX PAC


Author: yum234
Size: 144x144

Desc:
Advanced PAC mode. Two advantages; 1. Player on PZ can build not only Emitters or Spore Towers but also Runner Nest! 2. Through Stragates can pass Creeper and also Digital network and Runners! #BravoKajacx #GoodLuck

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Re: Custom Map #6841: KAJACX PAC. By: yum234
« Reply #1 on: December 08, 2018, 04:52:39 am »
In game exists two auto-target Berthas. If you play fast you will not get attack from its.  ;)

If somebody want to create map based on Kajacx advanced PAC mode I attach easy to use template file. In editor you should save this file as save.cw3.

Good luck!  :)
I AM HERE TO CREATE! :)

PaulG

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Re: Custom Map #6841: KAJACX PAC. By: yum234
« Reply #2 on: December 08, 2018, 06:55:40 am »
The digitalis maker doesn't seem to work properly? I had creeper over level 30 on land but could not create any digitalis in a few places :(

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Re: Custom Map #6841: KAJACX PAC. By: yum234
« Reply #3 on: December 08, 2018, 07:11:59 am »
The digitalis maker doesn't seem to work properly? I had creeper over level 30 on land but could not create any digitalis in a few places :(

Perhaps: when you have 30 creeper in one place near gate this creeper divided to 10 gates with the same color and will be output only 3 creepers. And near the other gates also exist many enemy weapons...
I AM HERE TO CREATE! :)

GoodMorning

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Re: Custom Map #6841: KAJACX PAC. By: yum234
« Reply #4 on: December 08, 2018, 08:05:15 am »
It actually looks like some invisible terrain overrides preventing Creeper from occupying the land - odd, really...

The Digi will not show up until the next frame, if that helps.

yum: good map, if a little more of a snowballing power curve than you normally include. Once you have a half-dozen Emitters, it's fairly trivial to push outward, and Abraxis goes into deficit before you even get to destroy any Reactors.
« Last Edit: December 08, 2018, 08:07:37 am by GoodMorning »
A narrative is a lightly-marked path to another reality.

kingreaper

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Re: Custom Map #6841: KAJACX PAC. By: yum234
« Reply #5 on: December 08, 2018, 08:08:18 am »
There's impenetrable level 10 terrain, and at least two different levels of penetrable space terrain  (the stuff up top is easy to overflow onto, lower down not-so-much)

Twi

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Re: Custom Map #6841: KAJACX PAC. By: yum234
« Reply #6 on: December 08, 2018, 03:40:32 pm »
That was a blast! Even if I had trouble keeping track of all the stargates as usual :P
Currently watching: ARIA, Dog Days, and other unlikely things.
And some likely things, too!

DWCW3

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Re: Custom Map #6841: KAJACX PAC. By: yum234
« Reply #7 on: December 10, 2018, 03:23:33 pm »
It actually looks like some invisible terrain overrides preventing Creeper from occupying the land - odd, really...

The Digi will not show up until the next frame, if that helps.

yum: good map, if a little more of a snowballing power curve than you normally include. Once you have a half-dozen Emitters, it's fairly trivial to push outward, and Abraxis goes into deficit before you even get to destroy any Reactors.

I have 9 emitters and I can't make any progress at all :(

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Re: Custom Map #6841: KAJACX PAC. By: yum234
« Reply #8 on: December 11, 2018, 01:54:41 am »
Can You  show screenshot, please?
I AM HERE TO CREATE! :)

DWCW3

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Re: Custom Map #6841: KAJACX PAC. By: yum234
« Reply #9 on: December 11, 2018, 08:17:31 am »
I ended up getting through it by completely cheating and sending all the emitters to support one of the disconnected starter emitters, overflowing its island and then growing digitalis across the space around it.

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Re: Custom Map #6841: KAJACX PAC. By: yum234
« Reply #10 on: December 11, 2018, 05:40:43 pm »
That's not cheating, that's lateral thinking.
A narrative is a lightly-marked path to another reality.