Author Topic: Custom Map #2955: Next Step 3  (Read 1269 times)

AutoPost

  • Global Moderator
  • *****
  • Posts: 21521
Custom Map #2955: Next Step 3
« on: October 19, 2018, 06:46:48 am »
This topic is for discussion of map #2955: Next Step 3


Author: Binz

Desc:
A third installment in the series.

Wardemer

  • Newbie
  • *
  • Posts: 4
Re: Custom Map #2955: Next Step 3
« Reply #1 on: October 19, 2018, 10:42:01 am »
hi

I've destroyed the gate that spawned drones, cleared the purple labarynth but i don't understand what to do in the room below.
i Can't reach the end since i can't move the ship at the room abeve it.

Ty for the help

Wardemer

  • Newbie
  • *
  • Posts: 4
Re: Custom Map #2955: Next Step 3
« Reply #2 on: October 19, 2018, 01:33:32 pm »
found how. also got the warp tech with it

Wardemer

  • Newbie
  • *
  • Posts: 4
Re: Custom Map #2955: Next Step 3
« Reply #3 on: October 19, 2018, 03:10:03 pm »
don't know if it is mean to do but at the entrance of the black path room if you place a repulsor either aiming top or bot, you can erase the dot of anticreeper. works on other places too

ea3401

  • Full Member
  • ***
  • Posts: 288
Re: Custom Map #2955: Next Step 3
« Reply #4 on: October 20, 2018, 09:22:18 am »
Great map!  :)

Binz

  • Jr. Member
  • **
  • Posts: 52
Re: Custom Map #2955: Next Step 3
« Reply #5 on: October 20, 2018, 04:34:14 pm »
For those in need of a hint, here is a playthrough.


Binz

  • Jr. Member
  • **
  • Posts: 52
Re: Custom Map #2955: Next Step 3
« Reply #6 on: October 21, 2018, 06:52:42 am »
Great map!  :)

Thanks my friend, now I'm just waiting for you to beat my clear time!  ;)

ea3401

  • Full Member
  • ***
  • Posts: 288
Re: Custom Map #2955: Next Step 3
« Reply #7 on: October 21, 2018, 04:43:28 pm »
I couldn't beat your time so far, but got a higher score.  :P

You must have forgotten to collect something.

Binz

  • Jr. Member
  • **
  • Posts: 52
Re: Custom Map #2955: Next Step 3
« Reply #8 on: October 21, 2018, 05:12:48 pm »
I couldn't beat your time so far, but got a higher score.  :P

You must have forgotten to collect something.

"Forgotten" is not the right word.
Let's just say that if it gets blown away by an exploding nexus, you can't collect it anymore...

Bongo

  • Full Member
  • ***
  • Posts: 179
Re: Custom Map #2955: Next Step 3
« Reply #9 on: October 25, 2018, 03:13:52 pm »
I like your maps but this last one irritated me a little bit. You spent so much time making this very intricate map but then you resorted to "cheap Angel tricks" like having obscuring colors for the Creeper / Anticreeper (and background) and not having a field viewer. There is a fine line between making a difficult map and a map you you have to reload 100 times, until you just open it in the editor so you can see what is happening.

Still a very good map.

(BTW My estimate of the perfect time would bet 19:30 but I'm too wore out from reloading to go make it.)

Binz

  • Jr. Member
  • **
  • Posts: 52
Re: Custom Map #2955: Next Step 3
« Reply #10 on: October 25, 2018, 04:35:29 pm »
Thanks for that feedback. Though I find your comment somewhat remarkable.
The specific things you mention have been traits of my previous maps also.

Bongo

  • Full Member
  • ***
  • Posts: 179
Re: Custom Map #2955: Next Step 3
« Reply #11 on: November 07, 2018, 08:57:40 am »
I didn't mean to be grouchy. I think it's because this map is more like a tree with many possibilities. One must play every branch and compare times to get an elegant score. In the previous maps there was only one next step so there wasn't so much need to replay each fork dozens of times.

Quote
inb4 only one next step

There are at least three I can remember:
(click to show/hide)

It was still a very well made map.

Binz

  • Jr. Member
  • **
  • Posts: 52
Re: Custom Map #2955: Next Step 3
« Reply #12 on: November 07, 2018, 02:03:45 pm »
No worries, I get what you mean now.
Several paths were not my intention, actually.

Only after uploading, I discovered that multiple strategies were possible.
I had simply overlooked some things. When building a map, one tends to go blind and no longer see what others see.

Number 4 is on the way!

a

  • Jr. Member
  • **
  • Posts: 34
Re: Custom Map #2955: Next Step 3
« Reply #13 on: November 27, 2018, 10:08:11 pm »
Tell me the math in this game, please. I have been playing for many years and only now I came across this nuance. I always thought that creeper is given a 32-bit signed number. When the number 2 ^ 31 is exceeded, it becomes negative, i.e. ours. And vice versa. I wanted to exceed 2 ^ 31 at this point, but I got a negative number literally.

GoodMorning

  • Community Guild
  • *****
  • Posts: 3334
  • (Pusillanimous)
Re: Custom Map #2955: Next Step 3
« Reply #14 on: November 28, 2018, 01:54:50 am »
It is a 32-bit *signed* integer - 31 bits of integer, 1 bit of sign.

AC is represented as a Creeper level less than 0.

I'm not sure what you're asking, given that you seem to know that already. What do you mean by "a negative number literally"?
A narrative is a lightly-marked path to another reality.