Author Topic: Custom Map #6633: Winter is coming, can you defeat the enemy in the north?. By: Jason Stevens  (Read 120 times)

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This topic is for discussion of map #6633: Winter is coming, can you defeat the enemy in the north?


Author: Jason Stevens
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This is a variation of the "Choose your Resource" maps I've authored. I tried to make the map a little less "sloggish" while still maintaining a high difficulty level. Do not be fooled by the not-too-hard beginning... You must move quickly if you are to stop the creep from the north. Spores, runners, emitters, inhibitor, and more!

Ehekatl

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Fun as always, but there's not much of a choice, is there?

Top right is still feasible, but it's a world of pain with the 250 cost reactors. I halved my time by starting in the bottom left.

25 aether in the bottom right is too little to be useful. Besides, totems are accessible by guppy from every landing location. That ore is also useless without sprayers and bombers.

jasons2645

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Quite right - not much of a choice, which is why unlike the other map where "pick your resource" was in the title, I left it out of this one :)

You're right that the top-right is somewhat viable if you build a collector in the middle PZ, then build reactors, but even then, it just takes a long time to get the power infrastructure built.  The bottom-right and top-left are pretty non-viable as a starting location.

GoodMorning

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With the amount of Aether and the lack of any real choice, I didn't find this version as enjoyable - there was a lot of "wait for build", "wait for upgrade", "wait for the Creeper level to drop".

I think I'd like to see different map on the original theme, rather than another variant of this one.
A narrative is a lightly-marked path to another reality.

BilboGCL

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I honestly have no idea how to do a quick start on this map.
First I started slowly in the bottom left, sent guppies to the three green emitters above the top right landing zone. I took my time to power the totem and after 30 minutes I ended up in a blue cloud.
Then I tried to start at the top right but didn't manage to get enough power to supply my beams.
On my final approach I started again in the bottom left, flew my CN pretty fast to the bottom right just to nullfy the AE-Tower and flew it back,building a PZ-beam with guppies - this way I had some more targets for the spores.
Then I used some guppies to build an infrastructure in the top right - guppies in the creeper between the emitter, three beams, a PZ Reactor, five more reactors , a few mortars... nullified the AE-Tower. A lot of guppy work
Having done that, I moved my CN to the top right landing zone and powered the forge and some beams I've left in the bottom left with guppies.

All in all it was a lot of work and I often had power problems...

Greetings from The Shire!

ICBM

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love the variant.

but the bottom right without the  sprayers and bombers is useless & so is no good as a starter of early target, pity

GoodMorning

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Bilbo, the way that it seems to be intended that you play is to start in the lower left, then fight your way from the Totem-area (Relay-powered) to the Emitter at the bottom. Once there, you can put a Relay on its PZ to get to the lower-right, then fight your way north.

There's probably a better way - flying the CN to the other areas sounds good - but this worked for me without micromanagement, just firepower.
A narrative is a lightly-marked path to another reality.

BilboGCL

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Bilbo, the way that it seems to be intended that you play is to start in the lower left, then fight your way from the Totem-area (Relay-powered) to the Emitter at the bottom. Once there, you can put a Relay on its PZ to get to the lower-right, then fight your way north.

I didn't even think about that...  ;D
I was pretty irritated when I realized that even a maxed forge-range didn't enable my mortars to clean up the next island.

However, thanks for the helping hand but this map was a bit too much of a slog to revisit it...

Greetings from The Shire!