Author Topic: Custom Map #1186: Ship Alooone 5. By: FOXX  (Read 288 times)

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Custom Map #1186: Ship Alooone 5. By: FOXX
« on: July 17, 2018, 02:31:55 pm »
This topic is for discussion of map #1186: Ship Alooone 5


Author: FOXX
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5th Map in the Series. Upgraded Scripts by Kajacx Custom Modules added More Info on Forum #EditStruc #FastBuild #ProximityEmitters

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Re: Custom Map #1186: Ship Alooone 5. By: FOXX
« Reply #1 on: July 17, 2018, 02:32:45 pm »
Some general info:

- You Start with 3 Scrap, ShipLevel 0 and 10 LevelPoints.

- Max Shipsize Ship 1 = 8x8 Modules
               Ship 2 = 8x8 Modules
               Ship 3 = 8x8 Modules

- The 2nd Level is Reached at 100 Particles. Each Next Level Increases with every 75 Particles Destroyed by the Upgradable Ships.

- You get a game event tag if you don't have enough Scrap to Upgrade or Level to Unlock.

- Each time you Upgrade your Ship your Upgraded Ship needs to be Rebuild and If the Upgradable Ship has an AmpGem on it you have to pick up the AmpGem after each Upgrade. Sorry, but there was no other way for this.

(click to show/hide)

(click to show/hide)

Enjoy :)
« Last Edit: July 17, 2018, 04:27:14 pm by FOXX »
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Re: Custom Map #1186: Ship Alooone 5. By: FOXX
« Reply #2 on: July 17, 2018, 04:29:25 pm »
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Re: Custom Map #1186: Ship Alooone 5. By: FOXX
« Reply #3 on: July 21, 2018, 04:37:35 pm »
I hit a weird bug:

I had the Build menu open (modules listed) when I collected the Ship2 pickup. It showed up at the bottom of the list, after the modules. I selected and placed the Cancel ship, and it cleared the modules and the 02 ship and built the Cancel ship. The top-level menu had Ship0, Ship1, and Cancel, which was buildable. I hit Ctrl+F to bring up the upgrade menu and it listed ships 0, 1, and 2. I was able to select ship 2 from there and choose a module to add as normal, at which point ship 2 appeared on the top-level menu and the Cancel ship was gone. This workaround cost a couple of scrap; not a major deal but still a surprising circumstance. If this isn't something that can be coded to correct, you might want to add a caution to the intro for people to be sure the menus are closed before grabbing ship pickups.

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Re: Custom Map #1186: Ship Alooone 5. By: FOXX
« Reply #4 on: July 21, 2018, 07:37:06 pm »
I hit a weird bug:

I had the Build menu open (modules listed) when I collected the Ship2 pickup. It showed up at the bottom of the list, after the modules. I selected and placed the Cancel ship, and it cleared the modules and the 02 ship and built the Cancel ship. The top-level menu had Ship0, Ship1, and Cancel, which was buildable. I hit Ctrl+F to bring up the upgrade menu and it listed ships 0, 1, and 2. I was able to select ship 2 from there and choose a module to add as normal, at which point ship 2 appeared on the top-level menu and the Cancel ship was gone. This workaround cost a couple of scrap; not a major deal but still a surprising circumstance. If this isn't something that can be coded to correct, you might want to add a caution to the intro for people to be sure the menus are closed before grabbing ship pickups.

Hi Rebel16,

Welcome to the forum and that issue i haven't encountered myself but the way you explained the situation was very clear.
This can happen with every map in the series so i hope players don't do this.
Don't know if this can be fixed but better to avoid a situation like this. Best advice i can give.

Greets
FOXX

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Re: Custom Map #1186: Ship Alooone 5. By: FOXX
« Reply #5 on: July 22, 2018, 02:18:36 am »
It's fixable for future maps, but will complicate the code. Still, that's not going to stop a script this complicated already.
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Re: Custom Map #1186: Ship Alooone 5. By: FOXX
« Reply #6 on: July 22, 2018, 04:56:42 am »
Welcome to the forum and that issue i haven't encountered myself but the way you explained the situation was very clear.
This can happen with every map in the series so i hope players don't do this.
Don't know if this can be fixed but better to avoid a situation like this. Best advice i can give.

Hmm, I wonder if this can be exploited... Aha!

  • Turn on Drag/Drop Ship Buttons
  • Upgrade a ship
  • Just before choosing the new hull shape, drag the new hull shape to the first position
  • You now have two copies of your ship!

I'm not sure this actually gives any advantage, since the extra copy doesn't instabuild and can't be rebuilt if destroyed, but it's still amusing.

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Re: Custom Map #1186: Ship Alooone 5. By: FOXX
« Reply #7 on: July 22, 2018, 09:35:12 am »
Welcome to the forum and that issue i haven't encountered myself but the way you explained the situation was very clear.
This can happen with every map in the series so i hope players don't do this.
Don't know if this can be fixed but better to avoid a situation like this. Best advice i can give.

Hmm, I wonder if this can be exploited... Aha!

  • Turn on Drag/Drop Ship Buttons
  • Upgrade a ship
  • Just before choosing the new hull shape, drag the new hull shape to the first position
  • You now have two copies of your ship!

I'm not sure this actually gives any advantage, since the extra copy doesn't instabuild and can't be rebuilt if destroyed, but it's still amusing.

At least it didn't break the Script.

Greets
FOXX
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