Custom Map #6187: Yum Corn Island Puzzle. By: Iron John Logan

Started by AutoPost, July 15, 2018, 03:06:31 PM

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AutoPost

This topic is for discussion of map #6187: Yum Corn Island Puzzle


Author: Iron John Logan
Size: 180x180

Desc:
Thanks Yum! Thanks Cornucanis! Island puzzle; too much on all, not enough on one... Good luck!

yum-forum

Super nice puzzle. Very precise setting of units parameters. It was long enjoyable game for me.
Big thanks!  :)
1560 maps in CW2, CW3 and PFE till now
last

Loren Pechtel

Bug:  You have to activate all the evil towers in order to win.  I was hunting and hunting for what was wrong, finally the last evil tower flooded and I won.

yum-forum

Really? It is wrong. Not necessarily activate Towers to win!
Maybe some other reason?
1560 maps in CW2, CW3 and PFE till now
last

Altren

Nope, same issue here. Also, it seemed that the towers had "thank you for the rescue" message.

Ehekatl

There's a flip emitter under each of the evil towers. Mouseover them!

toolforger

Putting multiple units on the same area tends to annoys the heck out of me.
For some reason it didn't annoy me as much here, but I still disliked it.

Johnny Haywire

Yeah, I assumed I was going to have to do the entire map with one terp. And I did a lot of it with one terp which was... a different kind of interesting.

Overall I liked the map a lot - something slightly different with the same cool mechanics.

I prefer the 1 height = 50 mechanics, but the 1 = 10 is still workable. Thanks for the map!  ;D
You disagree with this sentence, don't you?