Author Topic: Custom Map #1180: Ship Alooone 4. By: FOXX  (Read 306 times)

AutoPost

  • Global Moderator
  • *****
  • Posts: 20260
Custom Map #1180: Ship Alooone 4. By: FOXX
« on: July 13, 2018, 06:27:32 pm »
This topic is for discussion of map #1180: Ship Alooone 4


Author: FOXX
Size: 270x360

Desc:
4rd Map in the Series.. 1 StartShip & an Upgradable Ship Pickup this time Different Setup More Info on Forum Scripts by Kajacx #EditStruc #FastBuild #ProximityEmitters

FOXX

  • Community Guild
  • *****
  • Posts: 1040
  • Just Breathe
Re: Custom Map #1180: Ship Alooone 4. By: FOXX
« Reply #1 on: July 13, 2018, 06:28:15 pm »
Some general info:

- You Start with 2 Scrap, ShipLevel 0 and 6 LevelPoints.

- Max Shipsize Ship 1 = 6x6 Modules
               Ship 2 = 6x6 Modules

- The 2nd Level is Reached at 50 Particles. Each Next Level Increases with every 50 Particles Destroyed by the Upgradable Ships.

- You get a game event tag if you don't have enough Scrap to Upgrade or Level to Unlock.

- Each time you Upgrade your Ship your Upgraded Ship needs to be Rebuild and If the Upgradable Ship has an AmpGem on it you have to pick up the AmpGem after each Upgrade. Sorry, but there was no other way for this.

(click to show/hide)

(click to show/hide)

Enjoy :)
The FPAF
For My Maps and Ships!
Including  CUSTOM MODULE MAPS & SHIPS

FOXX

  • Community Guild
  • *****
  • Posts: 1040
  • Just Breathe
Re: Custom Map #1180: Ship Alooone 4. By: FOXX
« Reply #2 on: July 13, 2018, 06:29:22 pm »
My ending Ships and Stats


The FPAF
For My Maps and Ships!
Including  CUSTOM MODULE MAPS & SHIPS

GoodMorning

  • Community Guild
  • *****
  • Posts: 3271
  • (Pusillanimous)
Re: Custom Map #1180: Ship Alooone 4. By: FOXX
« Reply #3 on: July 13, 2018, 07:04:28 pm »
What are these "upgrades" of which you speak?

Ramming is fun. Although a "block of armour" ship tile might be nice.
A narrative is a lightly-marked path to another reality.

FOXX

  • Community Guild
  • *****
  • Posts: 1040
  • Just Breathe
Re: Custom Map #1180: Ship Alooone 4. By: FOXX
« Reply #4 on: July 14, 2018, 05:35:42 am »
What are these "upgrades" of which you speak?

Ramming is fun. Although a "block of armour" ship tile might be nice.

Ghehe, you have found your strategy with these maps ;).
I have to upgrade to see if it works for the 'non ramming' players.
And there will be more Modules but idk about the Armoured Block.

Greets
FOXX
The FPAF
For My Maps and Ships!
Including  CUSTOM MODULE MAPS & SHIPS

Brilliand

  • Newbie
  • *
  • Posts: 17
Re: Custom Map #1180: Ship Alooone 4. By: FOXX
« Reply #5 on: July 14, 2018, 07:38:19 pm »
Probably should tone down the bonus build speed - ramming became OP later on.  I went for cannons at first, thinking to shoot down the enemy MK7 shots, but ramming the enemy bullets head-on turned out to be better.  Also, upgrading your ship is a great way to refill the tanks while your HQ is dead.

I never unlocked MK7s of my own.

EDIT: Yep, did a super abusive playthrough to confirm.  Give your upgradable ship a tank and some extra lathes, and it becomes capable of teleport-killing just about everything (the only exceptions being some of the mire spawners).  This doesn't seem to be true for the first map in this series.  (The bonus build speed is there in all of them, but the free energy seems to start in the third.)

Abusing the ship-rebuilding mechanic was hella fun.  Invincible teleporting lathe-tankers!
« Last Edit: July 15, 2018, 02:07:01 am by Brilliand »

FOXX

  • Community Guild
  • *****
  • Posts: 1040
  • Just Breathe
Re: Custom Map #1180: Ship Alooone 4. By: FOXX
« Reply #6 on: July 15, 2018, 07:23:30 am »
Probably should tone down the bonus build speed - ramming became OP later on.  I went for cannons at first, thinking to shoot down the enemy MK7 shots, but ramming the enemy bullets head-on turned out to be better.  Also, upgrading your ship is a great way to refill the tanks while your HQ is dead.
Without the FastBuild Script the gameplay is not so fun waiting for the upgraded ship to build so i choose this way. If you have more upgradable Ships on 1 map it could be removed because then you can switch ships and let 1 buid at a time for example. Later on there might be a Template for making Maps and people can setup as they desire.

Quote
I never unlocked MK7s of my own.

EDIT: Yep, did a super abusive playthrough to confirm.  Give your upgradable ship a tank and some extra lathes, and it becomes capable of teleport-killing just about everything (the only exceptions being some of the mire spawners).  This doesn't seem to be true for the first map in this series.  (The bonus build speed is there in all of them, but the free energy seems to start in the third.)
True, in fact
(click to show/hide)
And these maps should be playable for all players -> main reason my maps are the way they are.

Quote
Abusing the ship-rebuilding mechanic was hella fun.  Invincible teleporting lathe-tankers!
and thats what its all about -> having fun :)

Greets
FOXX
The FPAF
For My Maps and Ships!
Including  CUSTOM MODULE MAPS & SHIPS

Tashen

  • Newbie
  • *
  • Posts: 5
Re: Custom Map #1180: Ship Alooone 4. By: FOXX
« Reply #7 on: July 16, 2018, 10:21:57 am »
I wanted to keep upgrading ship 0, but it wouldn't let me upgrade the way I wanted to I used the other ship.  I tried to unlock more items (the module with all of the cannons, particle beams, and one other beam) but it wouldn't let me unlock anything else at all after I unlocked this much stuff.  So I just overkilled it with the MK7's to make me happy. 






Tashen

  • Newbie
  • *
  • Posts: 5
Re: Custom Map #1180: Ship Alooone 4. By: FOXX
« Reply #8 on: July 16, 2018, 10:23:54 am »
hmm, it's not letting post the pic of my ships.




Tashen

  • Newbie
  • *
  • Posts: 5
Re: Custom Map #1180: Ship Alooone 4. By: FOXX
« Reply #9 on: July 16, 2018, 10:24:33 am »
weird, it let me do it as an attachment but not a link to https://imgur.com/a/PuoI6H7

FOXX

  • Community Guild
  • *****
  • Posts: 1040
  • Just Breathe
Re: Custom Map #1180: Ship Alooone 4. By: FOXX
« Reply #10 on: July 16, 2018, 01:23:56 pm »
I wanted to keep upgrading ship 0, but it wouldn't let me upgrade the way I wanted to I used the other ship.  I tried to unlock more items (the module with all of the cannons, particle beams, and one other beam) but it wouldn't let me unlock anything else at all after I unlocked this much stuff.  So I just overkilled it with the MK7's to make me happy. 


Hi Tashen,

For each map i have an overview of all the modules.
click -> http://knucklecracker.com/forums/index.php?topic=29660.msg173441#msg173441 and click on the spoiler with Module Costs.
There you can see that the Module you wanted to Unlock costs 7 Level Points and you had 6 left so that's why it didn't unlock.

When playing the Map you can see the costs when you hover over a module and then press shift.
So technically you could unlock another module.

Greets
FOXX



The FPAF
For My Maps and Ships!
Including  CUSTOM MODULE MAPS & SHIPS