Custom Map #6112: SG-15 ANTI-BICKFORD. By: yum234

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AutoPost

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on: July 09, 2018, 08:23:38 am
This topic is for discussion of map #6112: SG-15 ANTI-BICKFORD


Author: yum234
Size: 211x144

Desc:
Cornucanis Style Map #19 Stargate game with anti-Bickford! :) Anti-Bickford playing against you! For better time score you can use singularity weapon but more exciting to play without it. #BravoCornucanis #GoodLuck



yum-forum

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Reply #1 on: July 09, 2018, 08:43:50 am
Usually in game I use "Bickford effect" as helpful series of self-activating anti-creeper emitters. In this game I tried to create "anti-Bickford" which will play against you (one part of game) or in the other part of game even self-activating anti-creeper emitters leads to activation of negative Spore Tower.

Good luck!  :)

P.S. Please play without using singularity weapon. It's quite possible and interesting!
« Last Edit: July 09, 2018, 08:46:13 am by yum-forum »

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chwooly

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Reply #2 on: July 09, 2018, 10:02:53 am
This was my least favorite of your SG maps, The reason for that is the start. I really don't like having to pause continually and didn't like have to play shuttle with the CN.

After the shuffling around for about 10 mins, The game started to get fun. It was interesting trying to figure out what order to open up. I am heading back to try and get a better score. Something that I find I do a lot with this particular style of map. Which for me is extremely rare.

Thanks and I hope you keep making more.

Cheers



GoodMorning

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Reply #3 on: July 10, 2018, 08:00:19 am
The green gates aren't required, though they might be helpful. I specifically didn't open them, in order to keep a red nest locked away.

A narrative is a lightly-marked path to another reality.


yum-forum

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Reply #4 on: July 10, 2018, 08:51:20 am
Sir! Very glad that you are playing stargate game!  :)

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deadfulscream

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Reply #5 on: July 10, 2018, 03:34:51 pm
Just wanted to say thanks for the map.

By far I found this to be the most enjoyable and challenging to date.



yum-forum

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Reply #6 on: July 10, 2018, 04:16:58 pm
Just wanted to say thanks for the map.

By far I found this to be the most enjoyable and challenging to date.

Big thanks for your first post in forum! You are welcome!  :)

Despite of not so high rating of this map I personally especially like it because game not trivial. And possible start to play from any of 4 places for CN. Multi-variants game in term of tactics and strategy.

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Grabz

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Reply #7 on: July 10, 2018, 07:07:48 pm
Harder map = lower ratings. That's just the way of it in CW3. If this is the first hard map in the series, it's bound to have some be repulsed by it, and others be attracted by it.

It just sucks that it has to lower your rating - only discourages mapmakers from making harder maps, which is what some want.



wick

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Reply #8 on: July 14, 2018, 12:15:14 am
By far the most challenging and fun of this map series.  I enjoyed it from start to finish.  As someone else said, getting the start down was challenging, but that's part of the puzzle of these maps and I personally found it fun.  I had to restart twice before I figured out how to get a decent foothold to move forward.

Great job.



yum-forum

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Reply #9 on: July 14, 2018, 01:49:46 pm
This was my least favorite of your SG maps, The reason for that is the start. I really don't like having to pause continually and didn't like have to play shuttle with the CN.

After the shuffling around for about 10 mins, The game started to get fun. It was interesting trying to figure out what order to open up. I am heading back to try and get a better score. Something that I find I do a lot with this particular style of map. Which for me is extremely rare.

Thanks and I hope you keep making more.

Cheers

Thanks for comments!  :)

I tried to play without moving CN.
It was long way but successful. Only you need to send many terps...
See screenshots, please.

Best regards,
yum234

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yum-forum

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Reply #10 on: February 16, 2020, 11:29:35 am
« Last Edit: February 17, 2020, 12:36:17 pm by yum-forum »

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