Custom Map #1178: Ship Alooone 3. By: FOXX

Started by AutoPost, July 12, 2018, 11:40:29 AM

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This topic is for discussion of map #1178: Ship Alooone 3


Author: FOXX
Size: 365x301

Desc:
3rd Map in the Series.. Upgraded Scripts by Kajacx 2 Modules added - Cannon and Missile Launcher + a Present. More Info on Forum #EditStruc #FastBuild #ProximityEmitters

FOXX

#1
Scripts by Kajacx

Some general info:

- You Start with 2 Scrap, ShipLevel 0 and 10 LevelPoints.

- Max Shipsize Ship 1 = 7x7 Modules
               Ship 2 = 8x8 Modules

- The 2nd Level is Reached at 100 Particles. Each Next Level Increases with every 100 Particles Destroyed by the Upgradable Ship.

- You get a game event tag if you don't have enough Scrap to Upgrade or Level to Unlock.

- Each time you Upgrade your Ship your Upgraded Ship needs to be Rebuild and If the Upgradable Ship has an AmpGem on it you have to pick up the AmpGem after each Upgrade. Sorry, but there was no other way for this.

OPENING CONVERSATION

This time you can Create your own Custom Ship.
It´s about collecting Scrap for Upgrade Parts and Destroying Particles to Level Up and Unlock more Modules.

Press CTRL+F for the Upgrade Options then Select the Ship you want to Upgrade and place the Ship in the Map.
Select which Part you want and place the Part in the Map - Shift for Info on Upgrade Parts.
Then Select the Ship Layout you want and Place that into the Map.
Now you have your Upgraded Ship ready to Build.

Press CTRL+SHIFT+F for the Unlock Options.
From here you can Select what Module you want to Unlock If you have the Matching Level.
Press Shift on Parts for Unlock Info.

After you Upgrade a Ship there may be an issue where the other Ship is Build on the map but in the ShipSlot it's not build. There is no way around this so keep an eye out for that. If the Ship is on the Map it's OK.

3 Tips:
- Upgrading works under Pause.
- You can do more Upgrades before Building your Upgraded Ship.
- - Max ShipSize Ship 1 = 7 Modules in Width and 7 Modules in Height.
                             Ship 1 = 8 Modules in Width and 8 Modules in Height.

Lastly -> For the Building Time its best to have an AmpGem on Move/Build Speed Increase.

Let's Create our Custom Ships :)
[close]

Module Costs





















Module Costs:
ModuleScrapLevel
Lathe (L)31
Cannon (n)21
Cannon+ (N)21
Missile (m)21
Missile+ (M)21
Discharger (D)22
Engine (E)22
Grabber (B)22
Energy Tank (T)32
Reactor (R)22
Guppy (G)23
Port (P)23
Shield (S)33
MK7 (K)44
Fighter Base (F)54
Missiles (Y)35
Cannons (Z)35
[close]

Enjoy :)
The FPAF
For My Maps and Ships!
Including  CUSTOM MODULE MAPS & SHIPS

FOXX

The FPAF
For My Maps and Ships!
Including  CUSTOM MODULE MAPS & SHIPS

GoodMorning

Again, possible without upgrades. Perhaps even slightly easier than the previous one.

Which is not to say for a moment that it wasn't good fun.
A narrative is a lightly-marked path to another reality.

FOXX

Quote from: GoodMorning on July 13, 2018, 06:23:29 AM
Again, possible without upgrades. Perhaps even slightly easier than the previous one.
Didn't try but with 2 Ramming ships and fast building you have a lot of power.

QuoteWhich is not to say for a moment that it wasn't good fun.
Yeah, i love this Mechanism. Next map has a different setup and map 5 and 6 are supposed to be the harder maps.

Greets,
FOXX
The FPAF
For My Maps and Ships!
Including  CUSTOM MODULE MAPS & SHIPS