Custom Map #1122: CM Map 33. By: FOXX

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AutoPost

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on: April 05, 2018, 11:35:46 am
This topic is for discussion of map #1122: CM Map 33


Author: FOXX
Size: 442x288

Desc:
Custom Module Map 33 -> The SuperBlast Weapon See Forum for Info & Favorite Custom Module #EnemyMK7Shot #EmergentUp #TiconDefenseGunRange Lag from Mire and Big Ships



FOXX

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Reply #1 on: April 05, 2018, 11:36:37 am
In Map 33 we have SuperBlast Weapon [by Eiyatizu]
Original Module name = Kamahameha

(click to show/hide)


(click to show/hide)

TiconDefenseGun Range Script by Stickman

This is the last CM Map for now. If i get more Modules i will add them to the series.

The Custom Modules will appear in some coming Maps.

Hope you enjoyed the Series
Greets,
FOXX

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FOXX

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Reply #2 on: April 05, 2018, 11:37:31 am

So, in these 33 Maps i have Highlighted 35 Custom Modules.

(click to show/hide)

What is (are) your Favorite Module(s)?
Maybe i can show them off again :)

Greets FOXX

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Eiyatizu

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Reply #3 on: April 06, 2018, 12:50:02 am
This is what happen when you bring Dragon Ball to Particle Fleet :)



FOXX

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Reply #4 on: April 06, 2018, 04:44:35 am
This is what happen when you bring Dragon Ball to Particle Fleet :)

I don't know much about Dragonball but this CM is awesome. (and OP that's why the big ships come in :)


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Eiyatizu

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Reply #5 on: April 06, 2018, 08:24:33 pm
I am glad you liked this module. It was sure difficult getting the effects working correctly with the ship and turret moving around.



seventyeight

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Reply #6 on: April 09, 2018, 02:32:04 am
> What is (are) your Favorite Module(s)?

The Terp module, by a long shot. More than any others it added an extra fun mechanic to the game. Converter modules (like the purifier) were like that, to a lesser extent. I'd really like to see a ship that "fires" struc.

Not sure if someone's mentioned this before, but the "flip" emitters can be controlled by a completely unconstructed ship. You can even turn off "Build" on such a ship to keep it invincible through the whole match.



FOXX

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Reply #7 on: April 09, 2018, 06:35:04 am
I am glad you liked this module. It was sure difficult getting the effects working correctly with the ship and turret moving around.

Well, you surely did a good job. Looks amazing :)

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FOXX

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Reply #8 on: April 09, 2018, 06:44:43 am
> What is (are) your Favorite Module(s)?

The Terp module, by a long shot. More than any others it added an extra fun mechanic to the game. Converter modules (like the purifier) were like that, to a lesser extent. I'd really like to see a ship that "fires" struc.
Thanks for the Comment seventyeight -> 1 Point for the Terp Module. (i like this Module also so nice it is being 'revived'.
Half a Point for the Converter Modules and about a Module that 'Fires' Struc ...... i'll come back to that one ....

Quote
Not sure if someone's mentioned this before, but the "flip" emitters can be controlled by a completely unconstructed ship. You can even turn off "Build" on such a ship to keep it invincible through the whole match.
I don't think this has been mentioned before on the Forums but that works indeed.
(click to show/hide)

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FOXX


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ChaosMaster130

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Reply #9 on: April 11, 2018, 01:10:36 pm
Yeah >_> I've kind of been using that un-built ship lock-down trick since the first map to be honest. As I learned about the trick from previous maps before the CM Map series that used the emitters.
But yeah, great map series in general :) Well done FOXX.

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Eiyatizu

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Reply #10 on: April 11, 2018, 01:19:11 pm
My favorite Modules

1. Nuker Weapon: Clever usage of particle to decide motion of custom unit
2. OPC Module: Creating a decent sized piece of land out of nowhere is a good trick.
3. PlasmaBolt: Check out that cool smooth animation and changing weapon power
4. PhaseField: Great idea to block out particles



FOXX

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Reply #11 on: April 11, 2018, 05:14:50 pm
Yeah >_> I've kind of been using that un-built ship lock-down trick since the first map to be honest. As I learned about the trick from previous maps before the CM Map series that used the emitters.
But yeah, great map series in general :) Well done FOXX.

That would be the Mysterious Maze Series.
Glad you liked the Series ChaosMaster, i will be making some more CM Maps with more modules in the same map later on (with the FlipLock Emitters) but i have another project i am working on currently.

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FOXX

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FOXX

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Reply #12 on: April 11, 2018, 05:15:13 pm
My favorite Modules

1. Nuker Weapon: Clever usage of particle to decide motion of custom unit
2. OPC Module: Creating a decent sized piece of land out of nowhere is a good trick.
3. PlasmaBolt: Check out that cool smooth animation and changing weapon power
4. PhaseField: Great idea to block out particles

Noted !!

Greets
FOXX

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n3s

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Reply #13 on: March 14, 2020, 07:50:58 pm
Old thread but I had to say - I really, really liked the Superblast, probably more than any other custom module. (although I must agree with the guy that said terp is right up there, constructing land in PF is great.)



FOXX

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Reply #14 on: March 15, 2020, 12:28:52 pm
Old thread but I had to say - I really, really liked the Superblast, probably more than any other custom module. (although I must agree with the guy that said terp is right up there, constructing land in PF is great.)
Noted n3s ;)

Greets
FOXX


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