Author Topic: Suggestion:"Picket" Creeper Air Defense Unit  (Read 478 times)

TRIPLETANGO

  • Newbie
  • *
  • Posts: 4
Suggestion:"Picket" Creeper Air Defense Unit
« on: February 23, 2018, 05:10:19 pm »
The "Picket" would be a discrete Creeper unit that would float on top of Creeper like a Strider, but a lot slower and more stable, and shoot down player air units or floating weapons within range and LOS.

Pickets should attempt to either chase down aircraft, or impose itself between aircraft and Creeper buildings. They should attempt to maintain some distance from each-other, so they end up forming screens.

Pickets should be balanced to pick off one or two aircraft every pass-through, not all of them-it should be possible to push an airstrike through a Picket screen, just costly. Especially if aircraft cost Liftic to replace.

Pickets should be vulnerable to ground weapons, especially Snipers. Anticreeper could damage a Picket over time. Excessive waves could end up preventing the Picket from firing.
« Last Edit: February 23, 2018, 05:12:12 pm by TRIPLETANGO »

Sorrontis

  • Map Maker
  • *****
  • Posts: 1894
  • CW4! CW4! CW4! CW4! CW4!
    • Sorrontis Games
Re: Suggestion:"Picket" Creeper Air Defense Unit
« Reply #1 on: February 24, 2018, 11:59:22 am »
Interesting. This will likely be something the map makers will be able to code into custom maps using 4PRL.
The Map Makers are here to help!

"If you want others to be happy, practice compassion. If you want to be happy, practice compassion."

harrymcb

  • Jr. Member
  • **
  • Posts: 73
Re: Suggestion:"Picket" Creeper Air Defense Unit
« Reply #2 on: March 02, 2018, 07:40:58 pm »
is 4rpl official yet?

cpaca

  • Full Member
  • ***
  • Posts: 200
  • Yes, Decagon levelling up makes an undecagon.
    • Custom Modules Corporation
Re: Suggestion:"Picket" Creeper Air Defense Unit
« Reply #3 on: March 02, 2018, 08:49:16 pm »
is 4rpl official yet?
 
 
A) It's early development. Likely not. 
 
B) Actually, it's very early development. Definitely not. 

B.1) Unless it's been stated [and I haven't been reading], 4RPL isn't official. 
 
C) 4RPL is likely to come, CW didn't have a custom map editor (so no 1RPL), CW2 had a custom but it wasn't built-in (so no 2RPL), CW3 had 3(C)RPL and PF:E had PRPL. 4RPL is likely considering that the two most recent games have custom programming language.
 
D) Why did you post this here?
To use [OUR] Custom Modules, go to Forums/Knuckle Cracker/PFE/Map Makers, Ship Builders, and Coders, Go to the pinned posts, find the one named "Custom Modules Thread", Open it, Scroll down until you find ShipModule, Apply that into your map, do not apply it into map if one copy already exists, Apply the Adder script (Sometimes named "Master.prpl, sometimes [shipname]Adder, etc.) and the actual used scripts [which i will state in my posts]. If one copy already exists, do not apply another copy. -The CMC :-)

TripleKings

  • Jr. Member
  • **
  • Posts: 37
Re: Suggestion:"Picket" Creeper Air Defense Unit
« Reply #4 on: March 13, 2018, 02:28:47 pm »
is 4rpl official yet?
 
D) Why did you post this here?
Maybe because Sorrontis mentioned 4RPL. To me it looks like Harry asked if it was even confirmed because it sounded like Sorrontis knew the answer.
The problem with "an eye for an eye" is that everybody ends up half blind.