Author Topic: [Corp] The Tierra Prima Collective  (Read 4378 times)

theachevah

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Re: [Corp] The Tierra Prima Collective
« Reply #105 on: February 19, 2018, 05:50:53 am »
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« Last Edit: February 19, 2018, 01:13:30 pm by theachevah »
"if those red balls of death are actually succeeding in trying to kill us, why not make our own blue balls of death to fight red balls of death?"

cpaca

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Re: [Corp] The Tierra Prima Collective
« Reply #106 on: February 20, 2018, 02:19:07 am »
Mail: To TPC 
From: CMC 
 
Hey. This message was sent in-person by a ship. Sim reads this first before everyone else. 
 
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theachevah

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Re: [Corp] The Tierra Prima Collective
« Reply #107 on: February 20, 2018, 05:05:04 pm »
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!!=Incoming transmission. >>>CMC=!!

the CMC? for me?

for you only?

I dunno, it says 'for sim' here.

...

*GASP*!


judging by your expression, i can come to the conclussion it is either firepower related or energy-production related-

A MODULE SPECIALLY MADE TO HAVE THE POWER OF 10 REACTORS! AND EVEN MORE IF THE SHIP IS AMP'D!

that can be done?

ILL TAKE 2!

wait! they need constant resupplying!

I DONT GIVE A DAMN! TAKE A LOOK AT THIS BEAUTY!

but it looks like a regular reactor that is... super tiny? why is it so tiny?

i was going to ask that myself. it is like a reactor with... tons of armor around. strange...

Compressed energy production..! equivalent to 10 reactors..!

be rational, Sim-

II=Begin Transmission: Mothership>>>CMC=II
ILL TAKE 2 NUCLEAR REACTORS-

ONLY 1! we take only 1 nuc-

you take one, I take one! its 2 either way! WE TAKE 2!
(This is ridiculous...)
Dont listen to Sim! we ta-

SEND 2 SHIPS WITH THOSE MODULES RIGHT NOW! THE PAYMENT WILL BE TAKEN CARE OF BY ALEX!

NOO-!
II=Transmission cut.=II

{meanwhile at the CMC...}
{Cole speaks through Mire}
hey uhh, we saw the modules you were selling (i am not interested personally...) but i wanted to ask... why is it like a tiny reactor? seems odd to me.

...they are still fighting... wow.

they both keep screaming at me to tell you about the number of modules.

i wont get into that... so just send whichever IMO...
"if those red balls of death are actually succeeding in trying to kill us, why not make our own blue balls of death to fight red balls of death?"

cpaca

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Re: [Corp] The Tierra Prima Collective
« Reply #108 on: February 20, 2018, 05:48:27 pm »
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!!=Incoming transmission. >>>CMC=!!

the CMC? for me?

for you only?

I dunno, it says 'for sim' here.

...

*GASP*!


judging by your expression, i can come to the conclussion it is either firepower related or energy-production related-

A MODULE SPECIALLY MADE TO HAVE THE POWER OF 10 REACTORS! AND EVEN MORE IF THE SHIP IS AMP'D!

that can be done?

ILL TAKE 2!

wait! they need constant resupplying!

I DONT GIVE A DAMN! TAKE A LOOK AT THIS BEAUTY!

but it looks like a regular reactor that is... super tiny? why is it so tiny?

i was going to ask that myself. it is like a reactor with... tons of armor around. strange...

Compressed energy production..! equivalent to 10 reactors..!

be rational, Sim-

II=Begin Transmission: Mothership>>>CMC=II
ILL TAKE 2 NUCLEAR REACTORS-

ONLY 1! we take only 1 nuc-

you take one, I take one! its 2 either way! WE TAKE 2!
(This is ridiculous...)
Dont listen to Sim! we ta-

SEND 2 SHIPS WITH THOSE MODULES RIGHT NOW! THE PAYMENT WILL BE TAKEN CARE OF BY ALEX!

NOO-!
II=Transmission cut.=II

{meanwhile at the CMC...}
{Cole speaks through Mire}
hey uhh, we saw the modules you were selling (i am not interested personally...) but i wanted to ask... why is it like a tiny reactor? seems odd to me.

...they are still fighting... wow.

they both keep screaming at me to tell you about the number of modules.

i wont get into that... so just send whichever IMO...

 
 
Mail to: TPC 
Mail from: CMC 
 
I read your transmission. There are a few corrections. 
It's the power of 10 AR Reactors, which is, without an AMP gem, weaker than a normal reactor. 
However, with an amp gem, 1 AR reactor is more powerful than a normal reactor. 
Energy production: 10 energy per second normally, 30 with a reactor. 
 
Next: If you look in the pricing, you'll find it costs credits to get NRs. I believe it's 90 Anti-Emitters if you buy in maximum bulk as an ally (which you are.) 
I bet you can get Sim a small fleet of units and he'll rack his way up to 90 anti-emitters fast. 
A lot of corporations have no way to move emitters, so I just take the location of wherever these emitters are, I check them, and give the credits (and eventually the item) when i've checked it all. 
UP ideally isn't used too often, as the reactor has a built in computer to regulate uranium usage. 

 
Now, your confusion: 
It's really compact because a lot of R&D is put into that reactor. 
If I made it a full 3x3 large, it would be 90 energy per second, 3 times what a ship can take at full input power. 
However, there would also be safety problems too. 
It uses real uranium, you don't put UP in to tell a computer to activate or deactivate, like a gift card. You put UP in to actually fuel it. 
Therefore, without the armor, there is the problem of radiation poisoning. 
Also, the reactor creates so much power we find it easier to extract all that power using our own cables, then de-transform it. 
That's why the entire module blows up if it takes only 1 damage, because the reactor blows up due to so much excess energy. 
 
It's rare for a corporation to even get access to so much anti-emitters, but you have the whole galaxy. I heard of some corporation willing to turn a few red emitters into less (but still some) blue emitters, NRs are difficult to get. There's a few other corporations which have made them, but they only really use them for ships like your Luna, and then they have difficulty getting uranium, so they forget it entirely.
[4th wall break, there's no corporation willing to turn a few red emitters into some blue emitters, I made the assumption there is because there's so many corporations. One of them has got to have done that.] 
 
Well, I'll see you off.
Remember: 90 blue emitters for a NR!
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theachevah

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Re: [Corp] The Tierra Prima Collective
« Reply #109 on: February 20, 2018, 06:43:47 pm »
(click to show/hide)

!!=Incoming Transmission: >>>CMC=!!

II=Begin Transmission=II
90 emitters?! currently, that is like 5/4 of me! no way-

CHALLENGE ACCEPTE-
{Larcwyde covers Zosimos' mouth}
WE WILL TAKE AN AR INSTEAD!

yes please!

GIVE ME THOSE NUCLEAR REACT-

SHUT UT SIM. WE WONT TAKE THOSE.

YES WE WILL.

...

...

S i m . . .

...uhh... Larc?
{Larcwyde stands up and reaches for the control pan-}
II=Transmission cut.=II
...
...
...
II=Transmission restart=II

...uhh...
We will instead be taking 1 Alternate reactor.
oh, yeah, Zosimos wont be present for the duration of this transmission. he... he had to attend to other matters.


{muffled screams and door banging can be heard from another room}

I... did you really have to-
s h h h . . .

... anyways, it is 7 emitters for 4 credits, yes?

Cole, can you get 7 emitters to go to their planet, please?
...sure...

whats wrong?
...dont try to hide i-

s h h h h h . . .
...ugh. at least free him after the transmission.

oh i would do that sooner, only if he were to SHUT UP!

the emitters are now at the CMC's planetoid.

good.

{muffled screams and door banging can be heard again from another room.}

...*sigh*... we will be expecti- wait, no, Alex will be expecting the ship with the special module back at TP.
(we are in the middle of something as of now.)


do it now.

...*sigh*, fine.

{Larcwyde stands up and reaches for a door.}

{as the door opens, Zosimos can be seen getting out with his mouth covere-}
II=End of transmission.=II
"if those red balls of death are actually succeeding in trying to kill us, why not make our own blue balls of death to fight red balls of death?"

cpaca

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Re: [Corp] The Tierra Prima Collective
« Reply #110 on: February 20, 2018, 07:12:14 pm »
(click to show/hide)

!!=Incoming Transmission: >>>CMC=!!

II=Begin Transmission=II
90 emitters?! currently, that is like 5/4 of me! no way-

CHALLENGE ACCEPTE-
{Larcwyde covers Zosimos' mouth}
WE WILL TAKE AN AR INSTEAD!

yes please!

GIVE ME THOSE NUCLEAR REACT-

SHUT UT SIM. WE WONT TAKE THOSE.

YES WE WILL.

...

...

S i m . . .

...uhh... Larc?
{Larcwyde stands up and reaches for the control pan-}
II=Transmission cut.=II
...
...
...
II=Transmission restart=II

...uhh...
We will instead be taking 1 Alternate reactor.
oh, yeah, Zosimos wont be present for the duration of this transmission. he... he had to attend to other matters.


{muffled screams and door banging can be heard from another room}

I... did you really have to-
s h h h . . .

... anyways, it is 7 emitters for 4 credits, yes?

Cole, can you get 7 emitters to go to their planet, please?
...sure...

whats wrong?
...dont try to hide i-

s h h h h h . . .
...ugh. at least free him after the transmission.

oh i would do that sooner, only if he were to SHUT UP!

the emitters are now at the CMC's planetoid.

good.

{muffled screams and door banging can be heard again from another room.}

...*sigh*... we will be expecti- wait, no, Alex will be expecting the ship with the special module back at TP.
(we are in the middle of something as of now.)


do it now.

...*sigh*, fine.

{Larcwyde stands up and reaches for a door.}

{as the door opens, Zosimos can be seen getting out with his mouth covere-}
II=End of transmission.=II
 
 
MARKET TRANSMISSION 
SENDER HIDDEN 
RECIPIENT HIDDEN 
 
Thank you, [TIERRA PRIMA COLLECTIVE] for your delivery of [SEVEN] anti-emitters. 
As an Ally, this turns into [FOUR] credits. 
Based on the attached message, we will be sending [TWO] [ALTERNATE REACTORS]. 
 
[THIS WAS AN AUTOMATED MESSAGE. CONTACT CMC CUSTOMER SUPPORT FOR ASSISTANCE]
 
MARKET TRANSMISSION ENDS 
« Last Edit: February 20, 2018, 07:16:04 pm by cpaca »
To use [OUR] Custom Modules, go to Forums/Knuckle Cracker/PFE/Map Makers, Ship Builders, and Coders, Go to the pinned posts, find the one named "Custom Modules Thread", Open it, Scroll down until you find ShipModule, Apply that into your map, do not apply it into map if one copy already exists, Apply the Adder script (Sometimes named "Master.prpl, sometimes [shipname]Adder, etc.) and the actual used scripts [which i will state in my posts]. If one copy already exists, do not apply another copy. -The CMC :-)

theachevah

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Re: [Corp] The Tierra Prima Collective
« Reply #111 on: February 20, 2018, 08:04:14 pm »
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2 ARs? wait...

you misread that bit.

well why didnt you tell me so? dont you not forget things?

i dont forget things, i just dont think of those things till necessary, like a proper brain.

...no more questions coming from me...

...

... whats wrong, sim-?

YOU LOCKED ME UP IN THE STORAGE.

you were erratic. i had to control you-

AINT HEARING IT.

father...

AINT HEARING NONE OF THAT. I COULD OF HAD A NR BUT NOOOO-

its 90 emitters, father. i do not agree to that.

YOU ARE ALWAYS DUPLICATING LIKE CELLPHONES-

Cells, sim. its basic biolog-

I DONT CARE IF ITS BASIC BIONOMY OR WHAT.. EVER... RIGHT N...OW. I AM MA...D AT... YO..u

I=WARNING: OVERHEATING=I
I=INITIATING COOLDOWN PROTOCOLS...=I


about time.

saw it coming from a mile away.

has alexander received the ship with the AR?

yes.

good... lets put sim over here before he wakes up...

{Larcwyde grabs sim and puts him in his recharging post}

why are you putting him there?

he calms down when he is in his recharging post. i still do not have an explanation as of why that is.

I=COOLDOWN PROTOCOLS CONCLUDED.=I

...?
...how..?


there you go.

that was quick.

... what..?

dont worry, you just woke up, you ran out of battery.

what? but- oh... yeah, you ran outta battery. you plopped right onto the floor. yep.

ugh... i thought i checked my battery a few minutes from then...

what were we talking about?


{in unison}
nothing of importance!
nothing of importance!

we were... talking about how you wanted 2 ARs so much!

we already bought them too!

yeah!

hehe... haaa...
yeah...

... anyways... has that T mat guy responded yet?

not as of now.

ah... i knew i should have installed at least 1 videogame in my panel...

they are a waste of space in our mothership.

...hmph.

lets just go back to waiting, why dont we?

agreed.

"if those red balls of death are actually succeeding in trying to kill us, why not make our own blue balls of death to fight red balls of death?"

theachevah

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Re: [Corp] The Tierra Prima Collective
« Reply #112 on: February 25, 2018, 08:01:18 am »
[Created section: "the history"; located in: "About us"]
"if those red balls of death are actually succeeding in trying to kill us, why not make our own blue balls of death to fight red balls of death?"

cpaca

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Re: [Corp] The Tierra Prima Collective
« Reply #113 on: March 02, 2018, 06:46:29 pm »
In the tech room... 
 
(Red = Scientist{s}, Blue = Particle Hole)
Are you sure this is safe?

We're the one room with access to making our own Particle Holes. We've tested it on them. It's safe. At least, on under-500k holes.
 
Okay... Here we go....
 
A huge energy ball slowly comes out of the planet. 

Assuming technologies will be tested, entire fleets get out of the way. 
 
1 Exajoule energy ball. Loaded. Get ready for this.
 
Suddenly, the large energy ball changes color....
 
 
And the Particle Hole comes out of the planet. Being that it has not nearly reached black-hole, it still looks like a normal particle. 
 
As it turns out, the energy ball changed color because it was turning from "Pure energy" to "Impure psionic energy". That leaves some remnants of energy, but mostly psionic at this point. 
 
And then the particle hole absorbs the entire energy ball. 
 
A huge psionic aura fills the system. The natural instinct for all things which interact with Psionic energy (Basically, if it has a biological brain. Human, dog, etc.) at this point is to flee 
 
Due to the overwhelming psionic power, the Particle Hole's inner power unlocks. 
 
My slumber ends....
Your nightmare begins....
 
The particle hole, not knowing how to control this power, releases it in all directions, harmlessly. However, the only way to do it harmlessly, is to make the psionic aura bigger.   
(For the next hour, no merchants/traders arrive due to sheer *fear*) 
 
The Particle hole, having spent all of the psionic energy, loses its inner power. 
 
What... What happened? 
I've never felt 'Drained' as a particle hole before. 
Weird.
 
 
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« Last Edit: March 02, 2018, 08:32:39 pm by cpaca »
To use [OUR] Custom Modules, go to Forums/Knuckle Cracker/PFE/Map Makers, Ship Builders, and Coders, Go to the pinned posts, find the one named "Custom Modules Thread", Open it, Scroll down until you find ShipModule, Apply that into your map, do not apply it into map if one copy already exists, Apply the Adder script (Sometimes named "Master.prpl, sometimes [shipname]Adder, etc.) and the actual used scripts [which i will state in my posts]. If one copy already exists, do not apply another copy. -The CMC :-)

theachevah

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Re: [Corp] The Tierra Prima Collective
« Reply #114 on: March 03, 2018, 11:02:44 am »
[WARNING: LONG]

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"if those red balls of death are actually succeeding in trying to kill us, why not make our own blue balls of death to fight red balls of death?"

cpaca

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Re: [Corp] The Tierra Prima Collective
« Reply #115 on: March 03, 2018, 11:37:09 am »
(click to show/hide)
 
 
Hey..... *pant* TPC.... 
 
... That drained me as well quite a bit, too.... 
 
..... I was... expecting.... give me a second 
 
okay that's better. Had a little particle drink. 
 
You see, I made a huge ball of psionic energy. I don't believe that created any aura. Then, I tried to absorb it. After that, in my eyes, it's all black, until I woke back up, feeling drained. A quick search and asking what happened, it turns out I fizzed off the entire psionic energy ball in one massive burst. Smaller experiments with smaller particle holes and less energy did not show this, so the scientists (and I had to agree, I did too) thought it would be perfectly fine to scale it up multiple notches. 
 
Some searching in the deeper parts of the web shows that older particle holes have done this before, but when there was a target, instead of fizzing it off harmlessly, the entire beam of energy turns into a GRB that gains 1 meter of radius only after moving 100 meters forward. Very accurate. 
 
But I couldn't find anything where this was done with no targets around, so I think the "fizzing off" is new.
To use [OUR] Custom Modules, go to Forums/Knuckle Cracker/PFE/Map Makers, Ship Builders, and Coders, Go to the pinned posts, find the one named "Custom Modules Thread", Open it, Scroll down until you find ShipModule, Apply that into your map, do not apply it into map if one copy already exists, Apply the Adder script (Sometimes named "Master.prpl, sometimes [shipname]Adder, etc.) and the actual used scripts [which i will state in my posts]. If one copy already exists, do not apply another copy. -The CMC :-)

theachevah

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Re: [Corp] The Tierra Prima Collective
« Reply #116 on: March 03, 2018, 02:22:17 pm »
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"if those red balls of death are actually succeeding in trying to kill us, why not make our own blue balls of death to fight red balls of death?"

cpaca

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Re: [Corp] The Tierra Prima Collective
« Reply #117 on: March 05, 2018, 07:50:17 pm »
This was done on the Lighter-Server discord.

Taking place 6 or 7 days after the big psionic aura...
CMC: Hey, TPC. I've tested myself against smaller energies and progressively getting bigger.
CMC: I'm gonna do a psionic burst about 75% as big as the last one. Hopefully I'll be able to control this one.
II=Message received. Nobody available. Please wait...=II
CMC: Okay. waits
II=Connection established: XANDER<>CMC=II
Alex: greetings... CMC.... I... I received your message...
CMC: Oh, hey, Xander. I still can't control the rate at which the psionic aura bursts. However, I can control what the psionic aura does - at a basic level.
CMC: I'll try to do it so instead of going "All-in fear" I'll control for more "neutrality" or "positive emotions"
Alex: make sure you... make sure you dont make our people all vomit this time...
CMC: I'll try. Unfortunately, I don't know, as the immense Particle barrier surrounding the planet absorbed most of the psionic energy hitting the planet, and if we did a psionic burst in the planet, it would shred through the now-weakened particle barrier, have the effects on everyone in the planet, and still go to everyone in the solar system.
CMC: And if we do it so my planet is between you and me, the psionic energy will work like a fluid with pressure, and create a cone of safety, but will still end up hitting you.
Alex: ok...
CMC: All right, here we go...
10
9
8
7
6

Alex: and away we go....
5
4
3
2
1

The 750 PJ energy ball turns into 675PJ psionic energy.
The particle hole absorbs the energy
....
Alex: whoa...
My fear ends
Your power awakens

Alex: wait, wha-?
Alex's eyes suddenly start glowing
CMC: whew.. i'm drained....
Alex: WHOOAH...
CMC: Based on the psionic body status, assumed to be knocked out to all unaffected.
Alex: this.... whooaaah...
Alex could be able to lift things just by thinking it
||--|| Please wait. We will contact you again at a later time. Particle Hole Unavailable. ||--||
||-- Particle hole transmission: DISCONNECT --||
Dra' as hyperspeeds her way into the XANDER
Dra' as: ALEX.
Alex: Dra' as? what are you-?
Dra' as: A PSIONIC SURGE AWAKENED ME. WHAT IS GOING ON?
Alex: The CMC! they made another psionic outburst!
Dra' as: your psionic handling..!
Alex: This feels amazing, Dra' as!
from outside the XANDER, more footsteps could be heard. Dra' as hyperspeeds out and back in.
Dra' as: Everybody is waking up! the surge did it!
Particle hole, telekinetically: I wonder... what about... Hey... what's this?
Particle hole: Wait, the psionic energy allowed me to telekin- OW this hurts...
Samuel could be seen entering the XANDER as well.
Samuel: what is going on? i assume you got something to do with this...
Alex: hey, dont look at me. I-
Samuel: you spoke with the CMC I assume.
Dra' as: Samuel! you are awake..!
Samuel: yes. the surge woke everyone up.
Particle hole: ugh... i'm gonna go sleep for a bit.... even thinking is hurting now....
The psionic buff is weakened, but is still there.
Dra' as: The burst is dispersing... This will happen for a while...
Samuel: strange... I lost the need for sleeping right now.
Dra' as: hmm... I dont feel like sleeping anymore...
Alex: yeah... I feel like sleeping way less...
Alex: but since we are at it, Samuel, make tests to the ones who have woken up. check if they too gained the psionic handling.
Samuel: That means literally everyone...
Alex: well, get going then!
Dra' as: Guess I will have to go help too...
Samuel: Wait, dont you dare do that thing with going really qu-
Dra' as grabs Samuel and speeds their way out of the XANDER.

Alex: hmm... what should i do now..?
« Last Edit: March 08, 2018, 01:30:26 am by cpaca »
To use [OUR] Custom Modules, go to Forums/Knuckle Cracker/PFE/Map Makers, Ship Builders, and Coders, Go to the pinned posts, find the one named "Custom Modules Thread", Open it, Scroll down until you find ShipModule, Apply that into your map, do not apply it into map if one copy already exists, Apply the Adder script (Sometimes named "Master.prpl, sometimes [shipname]Adder, etc.) and the actual used scripts [which i will state in my posts]. If one copy already exists, do not apply another copy. -The CMC :-)

cpaca

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Re: [Corp] The Tierra Prima Collective
« Reply #118 on: March 13, 2018, 08:34:37 pm »
Mail to: TPC 
Mail from: CMC 
 
I have a question for you, more of an expiriment really. 
 
As I've learned from making my Custom Modules, it appears the emitters still stay completely intact, and removing the shell just turns it into a normal old emitter. 
 
I want to see what happens if we put a Cole emitter in there. 
 
Will Cole be able to be part of the CMs? 
 
Could we use this in the Titan? 
 
Could Cole potentially still be connected and know where the Emitters are?   
 
A whole lot of questions just came up to me at one instant. 
 
End transmission.
To use [OUR] Custom Modules, go to Forums/Knuckle Cracker/PFE/Map Makers, Ship Builders, and Coders, Go to the pinned posts, find the one named "Custom Modules Thread", Open it, Scroll down until you find ShipModule, Apply that into your map, do not apply it into map if one copy already exists, Apply the Adder script (Sometimes named "Master.prpl, sometimes [shipname]Adder, etc.) and the actual used scripts [which i will state in my posts]. If one copy already exists, do not apply another copy. -The CMC :-)

theachevah

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Re: [Corp] The Tierra Prima Collective
« Reply #119 on: March 13, 2018, 08:48:09 pm »
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II=Sending transmission: XANDER>>>CMC=II
Greetings, CMC. we have received your message.

you wish to create a module with one of Cole's Emitters?

{a bit of floor mire raises up, vaguely humanoid looking.}
you called?
oh, hey Cole. your mire control is getting better, almost looking like a human there.
heh. yeah...
anyways, you arrived just in time. the CMC is asking to use your emitters for Custom modules of theirs. they asked some more questions i believe you must be the one answering.
Hmmm...
I'd say yes, try it out.
If it is simply transporting my emitters and redirecting their particulate, i dont believe my connection would "unlink". hell, there has not been a single circumstance where an emitter of mine were to "unlink" from my collective mind!
and yes, you can use it on the titan.

that settles it then!
buh-bye, CMC! hope to see- well, i am indeed seeing more of you, youu got some of my emitters the- uhh... you get the point! byye!
II=End of transmission.=II
"if those red balls of death are actually succeeding in trying to kill us, why not make our own blue balls of death to fight red balls of death?"