Author Topic: Mechanic idea: terrain eroded by creeper.  (Read 182 times)

theachevah

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Mechanic idea: terrain eroded by creeper.
« on: November 27, 2017, 04:15:23 pm »
Creeper, after a certain height, or momentum, can erode (move) higher terrain to lower heights...
Example:
>creeper emitter on mountain
>emits waves of Y amount of creeper per X time
>if creeper reaches Z amount of momentum, the terrain at height (for example) 10, will reach the nearest height 8 terrain to turn it to terrain height 9.

harrymcb

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Re: Mechanic idea: terrain eroded by creeper.
« Reply #1 on: November 27, 2017, 11:14:07 pm »
i don't really like this idea. aside from the ascetic issues of it there is the fact that it evens out the terrain making strategy almost non existent. thus why there are few flat maps.

ShadowDragon7015

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Re: Mechanic idea: terrain eroded by creeper.
« Reply #2 on: November 30, 2017, 06:51:46 am »
maybe having set areas of land (and depth of that land) that the creeper can erode kind of like the gateways eroding land in creeper world 2. That way it doesn't go completely flat.
Hiding the golden creeper for years to come.

Builder17

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Re: Mechanic idea: terrain eroded by creeper.
« Reply #3 on: November 30, 2017, 08:09:18 am »
maybe having set areas of land (and depth of that land) that the creeper can erode kind of like the gateways eroding land in creeper world 2. That way it doesn't go completely flat.

Good point, CW2 has two land eroding mechanics. Other one decay-able terrain and other one terrain destroy-able with enemy packets.

Terrain example images attached. (Taken from CW2 editor manual)
« Last Edit: November 30, 2017, 08:26:17 am by Builder17 »

ShadowDragon7015

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Re: Mechanic idea: terrain eroded by creeper.
« Reply #4 on: November 30, 2017, 06:20:50 pm »
if you were able to send packets from an enemy structure like in cw2 you could cause large floods and other cool effects with the more water like creeper physics in cw4. I know i would use it :P
Hiding the golden creeper for years to come.