Re: Things, Tall

strigvir · 1039

strigvir

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on: November 18, 2017, 06:56:53 pm
How do you plan visualize terraforming?
Clearly the laser adding/removing the height wouldn't look acceptable in 3D.

Edit: This topic was split from the Blog post announcement. -K75
« Last Edit: November 18, 2017, 07:10:22 pm by Karsten75 »



Karsten75

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Reply #1 on: November 18, 2017, 07:06:50 pm
How do you plan visualize terraforming?
Clearly the laser adding/removing the height wouldn't look acceptable in 3D.

"Clearly"? And you can tell this how? The entire game is in mock=up mode. You've seen no animation, no-one here has even worked on it and above all, you're assuming there will be a terraforming component.

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strigvir

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Reply #2 on: November 18, 2017, 11:37:37 pm
you're assuming there will be a terraforming component.
If there won't, then it will be a downgrade to CW3.



GoodMorning

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Reply #3 on: November 19, 2017, 12:08:34 am
Scripting...

A narrative is a lightly-marked path to another reality.


Sorrontis

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Reply #4 on: November 19, 2017, 06:07:34 pm
you're assuming there will be a terraforming component.
If there won't, then it will be a downgrade to CW3.

Well, not particularly. Losing 1 feature and gaining a handful is not a downgrade. I'm not worried though.

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