Author Topic: Re: Things, Tall  (Read 479 times)

strigvir

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Re: Things, Tall
« on: November 18, 2017, 06:56:53 pm »
How do you plan visualize terraforming?
Clearly the laser adding/removing the height wouldn't look acceptable in 3D.

Edit: This topic was split from the Blog post announcement. -K75
« Last Edit: November 18, 2017, 07:10:22 pm by Karsten75 »

Karsten75

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Re: Re: Things, Tall
« Reply #1 on: November 18, 2017, 07:06:50 pm »
How do you plan visualize terraforming?
Clearly the laser adding/removing the height wouldn't look acceptable in 3D.

"Clearly"? And you can tell this how? The entire game is in mock=up mode. You've seen no animation, no-one here has even worked on it and above all, you're assuming there will be a terraforming component.
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strigvir

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Re: Re: Things, Tall
« Reply #2 on: November 18, 2017, 11:37:37 pm »
you're assuming there will be a terraforming component.
If there won't, then it will be a downgrade to CW3.

GoodMorning

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Re: Things, Tall
« Reply #3 on: November 19, 2017, 12:08:34 am »
Scripting...
A narrative is a lightly-marked path to another reality.

Sorrontis

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Re: Re: Things, Tall
« Reply #4 on: November 19, 2017, 06:07:34 pm »
you're assuming there will be a terraforming component.
If there won't, then it will be a downgrade to CW3.

Well, not particularly. Losing 1 feature and gaining a handful is not a downgrade. I'm not worried though.
"If you want others to be happy, practice compassion. If you want to be happy, practice compassion."