Author Topic: [Library] The great library of Particlandia  (Read 1429 times)

kajacx

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[Library] The great library of Particlandia
« on: October 28, 2017, 04:23:27 pm »
This thread serves as a information hub for sharing work more easily. The main goal is to help mapmakers by providing them with easy-to find tools, ready-to-use PRPL units, custom ship modules, etc.

Ready-to-use PRPL units (Stand-alone light-weight PRPL scripts that can be placen into almost any map and do something cool)
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PRPL Libraries (Unitily function, convertors, and other functions that other scripts can use)
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Custom ship modules (Universally usable custom ship modules)
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Utilities scripts (Helps with mapmaking)
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All companies list (List of companies and their ships)

3rd party programs (Programs that help you with mapmaking, one way or another)
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Tutorials
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« Last Edit: February 07, 2018, 02:01:44 pm by kajacx »
Why do work yourself, when you can write a program that will do the work for you.

Sorrontis

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Re: [Library] The great library of Particlandia
« Reply #1 on: October 28, 2017, 04:32:51 pm »
The first one:

A simple bomb - A bomb that will explode when a ship comes nearby, releasing a bunch of particles.

It needs a new link that's in Particle Fleet >> Maps Makers, ShipBuilders, and Coders
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FOXX

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Re: [Library] The great library of Particlandia
« Reply #2 on: October 28, 2017, 05:00:20 pm »
......
(Can anyone remember the script that allowed mass terain modification - creating circles, pyramids, etc?)

This one -> Stickmans Land Editor

Options:
* GoodMornings Shipyard
Goodmorning also has the Construction Pylon but i can't find a lik in this section

* Nicants Runners
* PlanetFalls LandCopier]
« Last Edit: October 28, 2017, 05:46:10 pm by FOXX »
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cpaca

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Re: [Library] The great library of Particlandia
« Reply #3 on: October 28, 2017, 05:14:14 pm »
Oh, I got a few custom modules. 
Free to use [Except in the Corporation thing! If you want to follow the community-made story, application of these modules is punishable with remote-controlled self-destruction!] 
To use [OUR] Custom Modules, go to Forums/Knuckle Cracker/PFE/Map Makers, Ship Builders, and Coders, Go to the pinned posts, find the one named "Custom Modules Thread", Open it, Scroll down until you find ShipModule, Apply that into your map, do not apply it into map if one copy already exists, Apply the Adder script (Sometimes named "Master.prpl, sometimes [shipname]Adder, etc.) and the actual used scripts [which i will state in my posts]. If one copy already exists, do not apply another copy. -The CMC :-)

FOXX

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Re: [Library] The great library of Particlandia
« Reply #4 on: November 13, 2017, 01:21:36 pm »
Kajacx for the [(Good morning's script that displays units' and ships' ids - someone pls find the link)]
Is this one -> http://knucklecracker.com/forums/index.php?topic=23058
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kajacx

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Re: [Library] The great library of Particlandia
« Reply #5 on: November 23, 2017, 07:30:37 pm »
I just remembered there was a program that covnerted an image to a PF map (it created a PRPL script that set the land height). Does anyone know the link?
Why do work yourself, when you can write a program that will do the work for you.

FOXX

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Re: [Library] The great library of Particlandia
« Reply #6 on: November 23, 2017, 07:54:05 pm »
I just remembered there was a program that covnerted an image to a PF map (it created a PRPL script that set the land height). Does anyone know the link

This is the Link for the PF Script -> http://knucklecracker.com/forums/index.php?topic=24504
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Karsten75

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Re: [Library] The great library of Particlandia
« Reply #7 on: November 24, 2017, 08:50:46 am »
Please find a place in the header of this script for the PRPL Syntax Highlighter. I'm making the topic non-sticky.

http://knucklecracker.com/forums/index.php?topic=21453.0
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