Author Topic: Custom Map #869: Evil Clown. By: FOXX  (Read 176 times)

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Custom Map #869: Evil Clown. By: FOXX
« on: August 12, 2017, 08:48:25 am »
This topic is for discussion of map #869: Evil Clown


Author: FOXX
Size: 240x300

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My 8th Image Map. Original Image Script by Willbir Scripting by Stickman & FOXX ScriptHelp by PlanetFall & GoodMorning #IMG #10Mins #ParticlesOverMiredLand #Teleporter #AfterSpaw

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Re: Custom Map #869: Evil Clown. By: FOXX
« Reply #1 on: August 12, 2017, 12:01:00 pm »
Hahaha! That is terrifying.
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Re: Custom Map #869: Evil Clown. By: FOXX
« Reply #2 on: August 12, 2017, 12:34:02 pm »
Yeah, but the Clown has also Cute Spinning Emitters :)

Edit -> Just thought of a Blue Ticon Burst i wanted to add but totally forgot.
That would make Mireing the Land a bit Easier. Sorry.
« Last Edit: August 12, 2017, 12:44:34 pm by FOXX »
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chwooly

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Re: Custom Map #869: Evil Clown. By: FOXX
« Reply #3 on: August 12, 2017, 11:20:28 pm »
I want to enjoy these maps but for me there isn't a clear push over point on any of your maps, for me they all tend to be either not winnable or you have to slog your way thru them from beginning to end.

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Re: Custom Map #869: Evil Clown. By: FOXX
« Reply #4 on: August 13, 2017, 05:14:44 am »
I want to enjoy these maps but for me there isn't a clear push over point on any of your maps, for me they all tend to be either not winnable or you have to slog your way thru them from beginning to end.

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Hi chwooly,
the Image Map Series are kinda that way indeed. Start Map - get your fleet build - go to Land - Pickup some Omnis and Custom Ships and Move [slog] further and Destroy all. And if you are not able to hold the Land then Particles over Mired Land makes the Maps a bit harder.
Making Image Maps = Setup Image Land - Make Struc [startpoint] Omnis Pickups - Ship Pickups - Enemy Ships - Emitters and rest of Units. Testing for Balance and upload. [this one is a Harder Image Map]
My next Image Map is about Mireing 99% Land for Victory. Minor Change but this is like the Standard setup for my Image Maps.
I'd like to know your thoughts about what i should add [or remove] to make it more intereseting and variable.

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FOXX
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chwooly

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Re: Custom Map #869: Evil Clown. By: FOXX
« Reply #5 on: August 13, 2017, 05:29:27 am »
Hi Foxx, Thanks for the reply...

I think for me maybe adding more convertible emitters so there is a boost or positive swing as you advance or having the later particles a little less strong, Like I said I like to feel a sense of accomplishment as I progress thru the map so for me it should get easier and less of a slog as I gain more ground. Maybe just having some trigger points where if I hit a point I get a friend emitter to turn on.

I hope this helps

I wish I could give you a more definitive answer.


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Re: Custom Map #869: Evil Clown. By: FOXX
« Reply #6 on: August 13, 2017, 05:54:36 am »
And Thank you for the Feedback, Chwooly.

Sometimes when you build up on an idea it can get better -> or worse.
The reason the next Image Map has Mireing as a goal is a result of this.
I felt with the Image Maps and Spawning i went a bit to far. [the Zombie and Fish Map as worst examples]
Looking at times of players i am more for the Mermaid times than this one.
[Meaning players can finish a Map in 30-40 Mins instead of over an hour.]

So, all in all, time to go a bit Back to Basic.

And your Feedback was helpful. If you have more please share.
All Feedback is welcome and then the Mapmakers have to see what they do with it.

Greets
FOXX
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