Author Topic: Pass the Map 2!  (Read 1057 times)

cpaca

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Re: Pass the Map 2!
« Reply #45 on: October 05, 2017, 06:39:48 pm »
I finished it as well. 
1:13:00 time, and most of it was in 1x time. 
I did balance my square a tiny bit, but you don't have to redo it FOXX. I just made it so the strucmakers go a little slower. 
What you did is effectively harder, so you've basically proven you can do it.
To use [OUR] Custom Modules, go to Forums/Knuckle Cracker/PFE/Map Makers, Ship Builders, and Coders, Go to the pinned posts, find the one named "Custom Modules Thread", Open it, Scroll down until you find ShipModule, Apply that into your map, do not apply it into map if one copy already exists, Apply the Adder script (Sometimes named "Master.prpl, sometimes [shipname]Adder, etc.) and the actual used scripts [which i will state in my posts]. If one copy already exists, do not apply another copy. -The CMC :-)

FOXX

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Re: Pass the Map 2!
« Reply #46 on: October 05, 2017, 07:43:46 pm »
I finished it as well. 
1:13:00 time, and most of it was in 1x time. 
I did balance my square a tiny bit, but you don't have to redo it FOXX. I just made it so the strucmakers go a little slower. 
What you did is effectively harder, so you've basically proven you can do it.

Thumbs Up  ;)
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GoodMorning

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Re: Pass the Map 2!
« Reply #47 on: October 05, 2017, 10:19:01 pm »
I've won against the latest save in this thread, though there are no scores recorded against that. So I didn't add one either.
A narrative is a lightly-marked path to another reality.

FOXX

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Re: Pass the Map 2!
« Reply #48 on: October 24, 2017, 07:46:27 am »
where does this Map stand?
I mean does it need adjustments or can it be finalized?
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cpaca

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Re: Pass the Map 2!
« Reply #49 on: October 24, 2017, 05:43:06 pm »
I think it can be finalized... except the "everyone has to beat it" rule 
To use [OUR] Custom Modules, go to Forums/Knuckle Cracker/PFE/Map Makers, Ship Builders, and Coders, Go to the pinned posts, find the one named "Custom Modules Thread", Open it, Scroll down until you find ShipModule, Apply that into your map, do not apply it into map if one copy already exists, Apply the Adder script (Sometimes named "Master.prpl, sometimes [shipname]Adder, etc.) and the actual used scripts [which i will state in my posts]. If one copy already exists, do not apply another copy. -The CMC :-)

FOXX

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Re: Pass the Map 2!
« Reply #50 on: October 24, 2017, 07:49:33 pm »
I have beaten the Map.
[not in my intended way but still]
The FPAF
For My Maps and Ships!