Custom Map #785: Maze of Madness 1.1. By: ertghj

Started by AutoPost, May 28, 2017, 02:10:39 PM

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AutoPost

This topic is for discussion of map #785: Maze of Madness 1.1


Author: ertghj
Size: 160x90

Desc:
Bit of a harder map. If you have too much time, feel free to give it a try. You were warned. Fixed: -Some paths were redefined, to increases difficulty

MeridianNight

Reworked pathing, to avoid exploiting some areas.

bgzzz

Maybe I didn't get the expected gameplay, but I was able to win without rock burning nearly the whole map...

RrR

Quote from: bgzzz on September 11, 2017, 04:44:00 AM
Maybe I didn't get the expected gameplay, but I was able to win without rock burning nearly the whole map...

You don't need to use rock burning at all.

pasqualz

That was difficult! I persisted and by slowly building ships and holding back the particles just enough, I formulated a plan to start removing rock so I could creep my ships up slowly. At one point I had to send in 3-4 ships and sacrifice them to stop the particle flow just enough to move omits and lathes in to destroy some key emitters. This was frustrating but worth sticking with to win!