Author Topic: Custom Map #2826: Lucid: Rising Well (6/7)  (Read 193 times)

AutoPost

  • Global Moderator
  • *****
  • Posts: 16746
Custom Map #2826: Lucid: Rising Well (6/7)
« on: May 14, 2017, 03:35:42 pm »
This topic is for discussion of map #2826: Lucid: Rising Well (6/7)


Author: cyntrix

Desc:
Escape the rising well, and eliminate all the creeper as the mystery unravels. Part 6 of 7. #NoPhantoms #AntiCreeper #Fields

JoSkBe

  • Newbie
  • *
  • Posts: 1
Re: Custom Map #2826: Lucid: Rising Well (6/7)
« Reply #1 on: May 17, 2017, 12:06:57 pm »
I didn't have to escape anything. The "well" creeper emitters are easily taken out at the start of the game with nullifiers and a few extra shields.


Loving your maps! I hope you don't stop at Lucid:..... (7/7)

cyntrix

  • Newbie
  • *
  • Posts: 5
Re: Custom Map #2826: Lucid: Rising Well (6/7)
« Reply #2 on: May 20, 2017, 02:20:04 am »
Haha nice!

I did a lot of testing on this and couldn't decide how difficult to make the beginning. I decided to make it easier rather than harder to start off, but definitely plan on making some more difficult maps very soon! Glad you like the maps!!