Custom Map #2826: Lucid: Rising Well (6/7)

Started by AutoPost, May 14, 2017, 03:35:42 PM

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AutoPost

This topic is for discussion of map #2826: Lucid: Rising Well (6/7)


Author: cyntrix

Desc:
Escape the rising well, and eliminate all the creeper as the mystery unravels. Part 6 of 7. #NoPhantoms #AntiCreeper #Fields

JoSkBe

I didn't have to escape anything. The "well" creeper emitters are easily taken out at the start of the game with nullifiers and a few extra shields.


Loving your maps! I hope you don't stop at Lucid:..... (7/7)

cyntrix

Haha nice!

I did a lot of testing on this and couldn't decide how difficult to make the beginning. I decided to make it easier rather than harder to start off, but definitely plan on making some more difficult maps very soon! Glad you like the maps!!