Author Topic: [Suggestion] Ship upload requirement  (Read 78 times)

Builder17

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[Suggestion] Ship upload requirement
« on: April 16, 2017, 06:53:39 am »
Ship uploader could have some kind of test to see ship is good enough to be uploaded, that would prevent crappiest ships?

GoodMorning

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Re: [Suggestion] Ship upload requirement
« Reply #1 on: April 16, 2017, 07:38:05 am »
Virtually any ship is useful in some situation. Even if only as a Doppel plan.

How would this be implemented algorithmically?

Better to leave is as it is.
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Builder17

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Re: [Suggestion] Ship upload requirement
« Reply #2 on: April 16, 2017, 08:21:05 am »
Quote
How would this be implemented algorithmically?

Test level that you must succeed with your custom ship + some other ships to force playtesting all ships before uploading?

Maybe balancing that test level would be hardest part.
Too weak ships just can't win it and too long to build ships make player bored when waiting these build.
And test levels should have almost every enemy type and player ships with discharges available to build. IDK

Sorrontis

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Re: [Suggestion] Ship upload requirement
« Reply #3 on: April 16, 2017, 03:01:57 pm »
Ahhhhhh! No! no no no no no no! My glass cannons wouldn't pass half the  maps out there!

Me no likey at all! I design my ships specifically for me maps.

Although, I don't like the fact that some peeple are posting a bunch of ships and never use them in a map. What could be interesting is that ships are loaded to the database at the same time as you upload a map - instead of individually. Now, that in itself as the problem of adding ships with slight mods to the database.
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