Custom Map #617: The Wall. By: Sorrontis

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AutoPost

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on: February 05, 2017, 03:22:58 pm
This topic is for discussion of map #617: The Wall


Author: Sorrontis
Size: 160x300

Desc:
An inpenetrable wall stands before you. What do you do? #NoPRPL Inspiration from Nova79



Stickman

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Reply #1 on: February 05, 2017, 04:37:36 pm
So, after some straight-forward stuff I've ran into the wall (get it?)

I'm here (hope this works, tinypic didn't like this one):
(click to show/hide)
A hint, maybe?

UPD:
Figured it out. Somewhat. I've tried once again to execute a particular move, to find out if I did something wrong the first time and the second time everything worked. No idea why I lost three-quarters of my attacking force the first time.

Map:
Usual Sorrontis evilness is present. Weirdly, suiciding your fleet against emitters is not required. Unusual and interesting start. I found the gaps in the wall to be narrower than I would like them to be. Small ships' green silhouette looks like small alien scull, cute.
« Last Edit: February 05, 2017, 05:06:43 pm by Stickman »

=====> This is a moderately pointy stick. You need to poke me with it once in three days if you need PRPL from me


mzimmer74

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Reply #2 on: February 05, 2017, 05:13:58 pm
I wouldn't mind a hint as I'm struggling at the same point you were.

Omnipotence doesnít mean the ability to do what is logically impossible. Itís possible, therefore, for God to create beings with the kind of free will that can choose between good and evil, but he canít also force those creatures to choose good. If he forced their choice, it wouldnít be free.


Stickman

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Reply #3 on: February 05, 2017, 05:45:55 pm
I wouldn't mind a hint as I'm struggling at the same point you were.

(click to show/hide)

=====> This is a moderately pointy stick. You need to poke me with it once in three days if you need PRPL from me


D0m0nik

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Reply #4 on: February 07, 2017, 03:36:02 pm
Wow, this was tricky at the end. I did pretty much the same as Stickman but I lost most of my fleet to take the first emitter, but then, as usual, I was in a rush!

(click to show/hide)

This was one of my favourite of your maps for custom ships, loved them all. I was going to comment on why you had named a ship after a French sauce but a quick google ifnromed me of the other meaning! Also loved the description of the Bolo!



Sorrontis

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Reply #5 on: February 07, 2017, 03:42:17 pm
This was one of my favourite of your maps for custom ships, loved them all. I was going to comment on why you had named a ship after a French sauce but a quick google ifnromed me of the other meaning! Also loved the description of the Bolo!

I am French after all :P Also, I have the yaeger and the hunter. so chasseur goes well :P

"If you want others to be happy, practice compassion. If you want to be happy, practice compassion."


Nova79

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Reply #6 on: February 08, 2017, 07:01:22 pm
i like the way you used my idea for map but after i fliped all emitters i could not beat the last phase like stickman Picture showed on this page.



Sorrontis

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Reply #7 on: February 08, 2017, 08:13:55 pm
i like the way you used my idea for map but after i fliped all emitters i could not beat the last phase like stickman Picture showed on this page.

you gotta hold a section of the wall with the Bolo (or so I did). Then rush your entire fleet over the line. It's a tough thing to do with so little room :) It was done purposefully.

"If you want others to be happy, practice compassion. If you want to be happy, practice compassion."


ColonelSandersLite

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Reply #8 on: February 08, 2017, 10:42:28 pm
General thoughts:
I definitely enjoyed this map.  It's very tightly put together.

Most of the ship designs are good, though I'm not a fan of the way the bot variants had the same footprint.  This makes it difficult to tell which ship is going where sometimes.

As a general  complaint, I'm not a fan of the way the author gives locked technologies.  This technique makes it less obvious that you actually have some of those techs, unless you're a veteran and quite observant.

My Rating:
9/10

My times:
42:00 (roughly)
23:08
20:31 (current high score)

Difficulty:
Very Hard, especially the last half of the map.



Sorrontis

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Reply #9 on: February 08, 2017, 10:46:09 pm
(click to show/hide)

Most of the ship designs are good, though I'm not a fan of the way the bot variants had the same footprint.  This makes it difficult to tell which ship is going where sometimes.

As a general  complaint, I'm not a fan of the way the author gives locked technologies.  This technique makes it less obvious that you actually have some of those techs, unless you're a veteran and quite observant.

(click to show/hide)

re: Bot footprint - good point. didn't notice

re: locked techs. I wish there was a way that provided techs could be shown to have an amp without allowing players to remove them.

however, thanks for the review!

"If you want others to be happy, practice compassion. If you want to be happy, practice compassion."


GoodMorning

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Reply #10 on: April 22, 2017, 12:37:46 am
My opinion:

The start had a good feeling as power built up.

I left the HQ and MK7s on the left, as they held the particles back for the ports. A few bot-bombs for the upper Emitter, the Doppel spawner, and careful positioning let the progenitor be taken. I did spend some considerable time trying different tactics.

Good map, and requiring actual thought.

A narrative is a lightly-marked path to another reality.