Ship #337: Naughty. Designer: Sorrontis

Started by AutoPost, January 31, 2017, 11:13:48 PM

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AutoPost

This topic is for discussion of ship #337: Naughty


Size: 22x11
Designer: Sorrontis

Corporation:
Sorrontis Space Development Inc.
CEO: Sorrontis

Desc:
The Naughty is a multi-purpose two-pronged combat vessel.

This ship was modified on: Feb 01 2017 23:15:47 GMT

GoodMorning

You've sacrificed two squares of perfectly good hull!

Really, Sorrontis, you of all people should know that "more lasers". ;)

(Also, this will rapidly become useless in combat if the shields go up, due to the immense power drain of an MK7.
A narrative is a lightly-marked path to another reality.

Sorrontis

Quote from: GoodMorning on January 31, 2017, 11:25:14 PM
You've sacrificed two squares of perfectly good hull!

Really, Sorrontis, you of all people should know that "more lasers". ;)

(Also, this will rapidly become useless in combat if the shields go up, due to the immense power drain of an MK7.

I agree. Obviously, I'm going to have to redesign this little guy.
"If you want others to be happy, practice compassion. If you want to be happy, practice compassion."

GoodMorning

I look forward to it.

About as large as the final ship of the campaign, called 'little guy' now...
A narrative is a lightly-marked path to another reality.

Sorrontis

Quote from: GoodMorning on February 01, 2017, 04:49:46 PM
I look forward to it.

About as large as the final ship of the campaign, called 'little guy' now...

It is, isn't it. That's just wrong... so wrong... or Right... I'm good with right.
"If you want others to be happy, practice compassion. If you want to be happy, practice compassion."

GoodMorning

It certainly makes more sense of why custom ships are so often a pain to build. If this is the largest at your disposal, then it should take annoyingly long to build. So larger ships were balanced to be prohibitively expensive. And you can't change this key element of balance after launch.

And so now, when almost every custom ship is Varro-sized...

(Of course, PRPL can help, but it seems unpopular. :( )
A narrative is a lightly-marked path to another reality.